Re: little fighter 2 vdragonballz 3.0 mod crashes on load sprite

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austin987 wrote:
> 
> 00000008 (D) E:\LF2dbz\Dragon Ball v3.0.exe
> 
> Where is E:\? Are you running that from a windows partition?
> 


No, it's a mounted reiserfs file system. Why a Window partition, FAT32 I guess, would made a difference to Wine?

Unless there is a better suggestion, I think the best I could do for now is to figure out which parts of wine are being called before/during the load sprite steps. I'm not sure how best to do it. I guess it's WINEDEBUG but last time I tried it for another game, with a couple of options suggested by a developer I got >600.000 lines output... So before I start digging into WINEDEBUG I would like to know if this is the best approach.






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