On Mon, Apr 13, 2009 at 3:44 AM, fcmartins <wineforum-user@xxxxxxxxxx> wrote: > I was trying to run one of my kids favourite games with Wine, alas it crashes accessing a null pointer, early on while loading one of the sprite files (not corrupted). I guess the program should be doing better memory checking but since this works on Windows, maybe Wine has fed him before some broken data. > > Unfortunately, the terminal output doesn't seem much helpful: http://pastebin.com/m156827fe > > The backtrace does not involve Wine, so I guess I need debug channels to figure out what's going on? What would be the best approach to figure out why the game is crashing? What > > I have a Nvidia card with driver 177.82, but I guess at this early stage it would not matter much (well, unless the sprites are already being loaded into card memory, but I don't know if this makes sense). And I set VideoMemorySize=512. > > > > > > 00000008 (D) E:\LF2dbz\Dragon Ball v3.0.exe Where is E:\? Are you running that from a windows partition? -- -Austin