little fighter 2 vdragonballz 3.0 mod crashes on load sprite

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I was trying to run one of my kids favourite games with Wine, alas it crashes accessing a null pointer, early on while loading one of the sprite files (not corrupted). I guess the program should be doing better memory checking but since this works on Windows, maybe Wine has fed him before some broken data.

Unfortunately, the terminal output doesn't seem much helpful: http://pastebin.com/m156827fe

The backtrace does not involve Wine, so I guess I need debug channels to figure out what's going on? What would be the best approach to figure out why the game is crashing? What

I have a Nvidia card with driver 177.82, but I guess at this early stage it would not matter much (well, unless the sprites are already being loaded into card memory, but I don't know if this makes sense). And I set VideoMemorySize=512.






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