Steve wrote: > > Code: > > fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383 > err:seh:raise_exception Unhandled exception code c000008d flags 0 addr 0x7d255ffe > wine client error:1f: write: Bad file descriptor > err:ntdll:RtlpWaitForCriticalSection section 0xbfa2fc "?" wait timed out in thread 0009, blocked by 001f, retrying (60 sec) > > > Is that all? Anything after this? Something crashes in the float point operation. But hard to see what exactly. You can try and disable GLSL (via registry - http://wiki.winehq.org/UsefulRegistryKeys ) or even pixed shaders (in winecfg). And see what this game will do.