ok.. in winecfg - i disable vertex, game said i didnt have a card to support it.. wouldnt load.. So i then trid the reg-edit - i didnt have that key so i added like it said to etc.. and i still get the same error > err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element > err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element > fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer > fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub! > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x2762968) Overlays not yet supported by GDI surfaces > err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876086c > err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876086c > fixme:d3d:IWineD3DDeviceImpl_Release (0x275e910) Device released with resources still bound, acceptable but unexpected > fixme:d3d:dumpResources Leftover resource 0x2762968 with type 1,WINED3DRTYPE_SURFACE > err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x282fbe8) Overlays not yet supported by GDI surfaces > err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876086c > err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876086c > fixme:d3d:IWineD3DDeviceImpl_Release (0x27b7080) Device released with resources still bound, acceptable but unexpected > fixme:d3d:dumpResources Leftover resource 0x282fbe8 with type 1,WINED3DRTYPE_SURFACE > err:d3d_surface:IWineGDISurfaceImpl_PrivateSetup (0x2defc48) Overlays not yet supported by GDI surfaces > err:ddraw:IDirectDrawImpl_CreateNewSurface IWineD3DDevice::CreateSurface failed. hr = 8876086c > err:ddraw:IDirectDrawImpl_CreateSurface IDirectDrawImpl_CreateNewSurface failed with 8876086c > fixme:d3d:IWineD3DDeviceImpl_Release (0x23891d0) Device released with resources still bound, acceptable but unexpected > fixme:d3d:dumpResources Leftover resource 0x2defc48 with type 1,WINED3DRTYPE_SURFACE > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558 > fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927 > fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558 > fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927 > fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558 > fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927 > fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat) @ state.c / 2558 > fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1927 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x151270) Unhandled query type 4 > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383 > err:ntdll:RtlpWaitForCriticalSection section 0xbfa2fc "?" wait timed out in thread 0009, blocked by 001c, retrying (60 sec) > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2D @ surface.c / 256 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:d3d:IWineD3DDeviceImpl_UpdateSurface >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage2D @ device.c / 5913 > fixme:dsound:DllCanUnloadNow (void): stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:state_scissor >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisable(GL_SCISSOR_TEST) @ state.c / 1625 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383 > wine: Unhandled exception 0xc000008d at address 0x64c734 (thread 001f), starting debugger... > Unhandled exception: denormal float operand in 32-bit code (0x0064c734). > Register dump: > CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b > EIP:0064c734 ESP:7c590730 EBP:7c59135c EFLAGS:00010206( - 00 - RIP1) > EAX:0390d860 EBX:0390d860 ECX:00000118 EDX:0390d780 > ESI:00000001 EDI:00000004 > Stack dump: > 0x7c590730: 048f6830 03b38d70 0390d978 00000000 > 0x7c590740: 2138f000 00000000 7c947b7c 00037400 > 0x7c590750: 00000001 77f3a8d8 7c947cd0 77f3a92c > 0x7c590760: 00000001 7d39f12e 77f3a8d8 2007ccd0 > 0x7c590770: 00000000 00000000 7c94795c 77f3a900 > 0x7c590780: 77f3a964 7d39f603 79557fe8 7c94795c > Backtrace: > =>1 0x0064c734 in d3dx9_35 (+0x21c734) (0x7c59135c) > 2 0x0066b004 in d3dx9_35 (+0x23b004) (0x7c5913dc) > 3 0x0066bfa1 in d3dx9_35 (+0x23bfa1) (0x7c59158c) > 4 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c5915b0) > 5 0x0066c679 in d3dx9_35 (+0x23c679) (0x7c591760) > 6 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c591784) > 7 0x0066cda7 in d3dx9_35 (+0x23cda7) (0x7c5917a0) > 8 0x0066ac86 in d3dx9_35 (+0x23ac86) (0x7c5917c8) > 9 0x0066e978 in d3dx9_35 (+0x23e978) (0x7c5917f4) > 10 0x100d67e7 in engine (+0xd67e7) (0x00bb8cc8) > 11 0x00010001 (0x102f164c) > 12 0x101b50f0 in engine (+0x1b50f0) (0x1000f380) > 13 0x001a52c8 (0xe8f18b56) > 0x0064c734: fstpl 0x0(%eax) > Modules: > Module Address Debug info Name (120 modules) > PE 330000- 354000 Deferred guilib > PE 3c0000- 3ca000 Deferred avutil > PE 400000- 423000 Deferred tankcombat > PE 430000- 7d8000 Export d3dx9_35 > PE 2830000- 2881000 Deferred video > PE 2890000- 2b9d000 Deferred avcodec > PE 2ba0000- 2c06000 Deferred avformat > PE 2e30000- 304f000 Deferred defopenal32 > PE 10000000-10468000 Export engine > ELF 7bf00000-7bf03000 Deferred <wine-loader> > ELF 7bf4e000-7bf9f000 Deferred dsound<elf> > \-PE 7bf60000-7bf9f000 \ dsound > ELF 7c593000-7c5fa000 Deferred ddraw<elf> > \-PE 7c5a0000-7c5fa000 \ ddraw > ELF 7c989000-7c994000 Deferred libgcc_s.so.1 > ELF 7c9ac000-7c9c4000 Deferred usp10<elf> > \-PE 7c9b0000-7c9c4000 \ usp10 > ELF 7cadb000-7d81b000 Deferred libglcore.so.1 > ELF 7d81b000-7d8c0000 Deferred libgl.so.1 > ELF 7d9d1000-7d9d5000 Deferred libgpg-error.so.0 > ELF 7d9d5000-7da22000 Deferred libgcrypt.so.11 > ELF 7da22000-7da32000 Deferred libtasn1.so.3 > ELF 7da32000-7da35000 Deferred libkeyutils.so.1 > ELF 7da35000-7da3d000 Deferred libkrb5support.so.0 > ELF 7da3d000-7da6f000 Deferred libcrypt.so.1 > ELF 7da6f000-7dae4000 Deferred libgnutls.so.13 > ELF 7dae4000-7db07000 Deferred libk5crypto.so.3 > ELF 7db07000-7db94000 Deferred libkrb5.so.3 > ELF 7db94000-7dbbd000 Deferred libgssapi_krb5.so.2 > ELF 7dbbd000-7dbf0000 Deferred libcups.so.2 > PE 7dbf2000-7dbf6000 Deferred libasound_module_rate_speexrate. > ELF 7dc35000-7dc38000 Deferred libcom_err.so.2 > ELF 7dc38000-7dc61000 Deferred msacm32<elf> > \-PE 7dc40000-7dc61000 \ msacm32 > ELF 7dc61000-7dc7a000 Deferred msacm32<elf> > \-PE 7dc70000-7dc7a000 \ msacm32 > ELF 7dc7a000-7dd3d000 Deferred libasound.so.2 > ELF 7dd3d000-7dd3f000 Deferred libnvidia-tls.so.1 > ELF 7dd3f000-7dd54000 Deferred midimap<elf> > \-PE 7dd40000-7dd54000 \ midimap > ELF 7dd54000-7dd92000 Deferred winealsa<elf> > \-PE 7dd60000-7dd92000 \ winealsa > ELF 7dd92000-7ddc5000 Deferred uxtheme<elf> > \-PE 7dda0000-7ddc5000 \ uxtheme > ELF 7ddd8000-7dde1000 Deferred libxcursor.so.1 > ELF 7dde1000-7dde6000 Deferred libxfixes.so.3 > ELF 7dde6000-7dde9000 Deferred libxcomposite.so.1 > ELF 7dde9000-7ddef000 Deferred libxrandr.so.2 > ELF 7ddef000-7ddf7000 Deferred libxrender.so.1 > ELF 7ddf7000-7ddfc000 Deferred libxxf86vm.so.1 > ELF 7ddfc000-7ddff000 Deferred libxinerama.so.1 > ELF 7ddff000-7de20000 Deferred imm32<elf> > \-PE 7de10000-7de20000 \ imm32 > ELF 7de20000-7de25000 Deferred libxdmcp.so.6 > ELF 7de25000-7de3d000 Deferred libxcb.so.1 > ELF 7de3d000-7de40000 Deferred libxau.so.6 > ELF 7de40000-7df27000 Deferred libx11.so.6 > ELF 7df27000-7df35000 Deferred libxext.so.6 > ELF 7df35000-7df4d000 Deferred libice.so.6 > ELF 7df4d000-7df55000 Deferred libsm.so.6 > ELF 7df6c000-7e018000 Deferred winex11<elf> > \-PE 7df80000-7e018000 \ winex11 > ELF 7e052000-7e073000 Deferred libexpat.so.1 > ELF 7e073000-7e09d000 Deferred libfontconfig.so.1 > ELF 7e09d000-7e0b2000 Deferred libz.so.1 > ELF 7e0b2000-7e122000 Deferred libfreetype.so.6 > ELF 7e122000-7e124000 Deferred libxcb-xlib.so.0 > ELF 7e139000-7e171000 Deferred winspool<elf> > \-PE 7e140000-7e171000 \ winspool > ELF 7e171000-7e295000 Deferred shell32<elf> > \-PE 7e180000-7e295000 \ shell32 > ELF 7e295000-7e348000 Deferred comdlg32<elf> > \-PE 7e2a0000-7e348000 \ comdlg32 > ELF 7e348000-7e3e1000 Deferred winmm<elf> > \-PE 7e350000-7e3e1000 \ winmm > ELF 7e3e1000-7e4bf000 Deferred comctl32<elf> > \-PE 7e3f0000-7e4bf000 \ comctl32 > ELF 7e4bf000-7e513000 Deferred dbghelp<elf> > \-PE 7e4d0000-7e513000 \ dbghelp > ELF 7e513000-7e526000 Deferred libresolv.so.2 > ELF 7e528000-7e53d000 Deferred psapi<elf> > \-PE 7e530000-7e53d000 \ psapi > ELF 7e53d000-7e55d000 Deferred iphlpapi<elf> > \-PE 7e540000-7e55d000 \ iphlpapi > ELF 7e55d000-7e5c7000 Deferred rpcrt4<elf> > \-PE 7e570000-7e5c7000 \ rpcrt4 > ELF 7e5c7000-7e67d000 Deferred ole32<elf> > \-PE 7e5e0000-7e67d000 \ ole32 > ELF 7e67d000-7e6b9000 Deferred dinput<elf> > \-PE 7e690000-7e6b9000 \ dinput > ELF 7e6b9000-7e6d1000 Deferred dinput8<elf> > \-PE 7e6c0000-7e6d1000 \ dinput8 > ELF 7e6d1000-7e73f000 Deferred msvcrt<elf> > \-PE 7e6e0000-7e73f000 \ msvcrt > ELF 7e73f000-7e880000 Deferred wined3d<elf> > \-PE 7e750000-7e880000 \ wined3d > ELF 7e880000-7e8b5000 Deferred d3d9<elf> > \-PE 7e890000-7e8b5000 \ d3d9 > ELF 7e8b5000-7e90b000 Deferred advapi32<elf> > \-PE 7e8c0000-7e90b000 \ advapi32 > ELF 7e90b000-7e9bd000 Deferred gdi32<elf> > \-PE 7e920000-7e9bd000 \ gdi32 > ELF 7e9bd000-7eb27000 Deferred user32<elf> > \-PE 7e9e0000-7eb27000 \ user32 > ELF 7eb27000-7eb84000 Deferred shlwapi<elf> > \-PE 7eb30000-7eb84000 \ shlwapi > ELF 7edaf000-7eef3000 Deferred kernel32<elf> > \-PE 7edd0000-7eef3000 \ kernel32 > ELF 7eef3000-7eefe000 Deferred libnss_files.so.2 > ELF 7eefe000-7ef08000 Deferred libnss_nis.so.2 > ELF 7ef08000-7ef20000 Deferred libnsl.so.1 > ELF 7ef20000-7ef29000 Deferred libnss_compat.so.2 > ELF 7ef29000-7ef4e000 Deferred libm.so.6 > ELF 7ef4e000-7f000000 Deferred ntdll<elf> > \-PE 7ef60000-7f000000 \ ntdll > ELF f7d05000-f7d09000 Deferred libdl.so.2 > ELF f7d09000-f7e58000 Deferred libc.so.6 > ELF f7e59000-f7e71000 Deferred libpthread.so.0 > ELF f7e88000-f7fc0000 Deferred libwine.so.1 > ELF f7fc2000-f7fe1000 Deferred ld-linux.so.2 > Threads: > process tid prio (all id:s are in hex) > 00000008 (D) C:\Program Files\City Interactive\Tank Combat\bin\TankCombat.exe > 0000001f 0 <== > 0000001e 2 > 0000001d 15 > 00000018 0 > 00000009 0 > 0000000c > 00000012 0 > 0000000e 0 > 0000000d 0 > 0000000f > 00000015 0 > 00000014 0 > 00000011 0 > 00000010 0 > 00000016 > 00000017 0 > Backtrace: > =>1 0x0064c734 in d3dx9_35 (+0x21c734) (0x7c59135c) > 2 0x0066b004 in d3dx9_35 (+0x23b004) (0x7c5913dc) > 3 0x0066bfa1 in d3dx9_35 (+0x23bfa1) (0x7c59158c) > 4 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c5915b0) > 5 0x0066c679 in d3dx9_35 (+0x23c679) (0x7c591760) > 6 0x0066bbc8 in d3dx9_35 (+0x23bbc8) (0x7c591784) > 7 0x0066cda7 in d3dx9_35 (+0x23cda7) (0x7c5917a0) > 8 0x0066ac86 in d3dx9_35 (+0x23ac86) (0x7c5917c8) > 9 0x0066e978 in d3dx9_35 (+0x23e978) (0x7c5917f4) > 10 0x100d67e7 in engine (+0xd67e7) (0x00bb8cc8) > 11 0x00010001 (0x102f164c) > 12 0x101b50f0 in engine (+0x1b50f0) (0x1000f380) > 13 0x001a52c8 (0xe8f18b56) > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383 > fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x151270) : stub > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1832 > fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383 > err:seh:raise_exception Unhandled exception code c000008d flags 0 addr 0x7d25affe > wine client error:1f: write: Bad file descriptor > err:ntdll:RtlpWaitForCriticalSection section 0xbfa2fc "?" wait timed out in thread 0009, blocked by 001f, retrying (60 sec) >