Hi there, there's something new about my problem : i was able to have a terminal output, which hopefully could maybe give some clues about the problem itself, so here it comes : Code: fixme:process:IsWow64Process (0xffffffff 0x175ac1c) stub! fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x175a408,0x00000004,0x175a404) Unknown information class fixme:process:IsWow64Process (0xffffffff 0x175a744) stub! fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION fixme:ntdll:NtQueryObject Unsupported information class 3 fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x17592f4): Stub! fixme:win:EnumDisplayDevicesW ((null),0,0x1759198,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3004 fixme:psapi:EnumPageFilesA (0xe0e660, 0x1739c04) stub fixme:process:IsWow64Process (0xffffffff 0x106cfb3) stub! fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap fixme:cursor:SetSystemCursor (0x10de,00007f00),stub! fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors. fixme:cursor:SetSystemCursor (0x10de,00007f00),stub! fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap fixme:process:IsWow64Process (0xffffffff 0x176f940) stub! fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION fixme:ntdll:NtQueryObject Unsupported information class 3 fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x176f940): Stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1 fixme:reg:GetNativeSystemInfo (0x1768824) using GetSystemInfo() fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {f2957840-260c-11d1-a4d8-00c04fc28aca} fixme:win:EnumDisplayDevicesW ((null),0,0x1768a78,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x1768730,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x1768a78,0x00000000), stub! fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {1aeaa606-35f0-11d1-b161-00c04fc28aca} fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub err:ole:CoGetClassObject class {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} not registered err:ole:CoGetClassObject no class object {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} could be created for context 0x1 fixme:d3d:IWineD3DVolumeImpl_LockBox (0x730e770) : pBox=(nil) stub fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1d7de8) Unhandled query type 4 fixme:imm:ImmReleaseContext (0x1002e, 0x13afe8): stub fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything just telling you. fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3279 [b]#this specially happens if i tried to see 3d objets, such the character or the 3d ingame as explained before ...[/b] fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 405 I know, it's a quite long output but please, did you see something here that should explain the problem I'm facing ? Thanks in advance and well, sorry for my poor english ...[/code]