Re: Neverwinter Nights 2: almost everything black on start

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That's the game telling you you're better off running it in Windows!
Seriously, NWN2 is DirectX all the way, unlike its predecessor which was
OpenGL and much easier to port.  Check WineHQ's AppDb and you'll likely
find your answer.  Even under XP make sure you have a _fast_ graphics
card or you will be disappointed.

- Todd.



On Fri, 2008-03-21 at 19:59 -0500, didli wrote:

> Hi there, there's something new about my problem : i was able to have a terminal output, which hopefully could maybe give some clues about the problem itself, so here it comes : 
> Code:
> fixme:process:IsWow64Process (0xffffffff 0x175ac1c) stub!
> fixme:ntdll:NtQueryInformationProcess (0xffffffff,info_class=34,0x175a408,0x00000004,0x175a404) Unknown information class
> fixme:process:IsWow64Process (0xffffffff 0x175a744) stub!
> fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
> fixme:ntdll:NtQueryObject Unsupported information class 3
> fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x17592f4): Stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x1759198,0x00000000), stub!
> fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
>  @ directx.c / 3004
> fixme:psapi:EnumPageFilesA (0xe0e660, 0x1739c04) stub
> fixme:process:IsWow64Process (0xffffffff 0x106cfb3) stub!
> fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
> fixme:cursor:SetSystemCursor (0x10de,00007f00),stub!
> fixme:cursor:CURSORICON_LoadFromFile No support for .ani cursors.
> fixme:cursor:SetSystemCursor (0x10de,00007f00),stub!
> fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
> fixme:process:IsWow64Process (0xffffffff 0x176f940) stub!
> fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
> fixme:ntdll:NtQueryObject Unsupported information class 3
> fixme:debugstr:CheckRemoteDebuggerPresent (0xffffffff)->(0x176f940): Stub!
> fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
> err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F
> err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
> err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for 
> err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
> err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
> fixme:reg:GetNativeSystemInfo (0x1768824) using GetSystemInfo()
> fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {f2957840-260c-11d1-a4d8-00c04fc28aca}
> fixme:win:EnumDisplayDevicesW ((null),0,0x1768a78,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x1768730,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),1,0x1768a78,0x00000000), stub!
> fixme:dsound:IKsPrivatePropertySetImpl_Get unsupported property: {1aeaa606-35f0-11d1-b161-00c04fc28aca}
> fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
> err:ole:CoGetClassObject class {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} not registered
> err:ole:CoGetClassObject no class object {b9f3eb85-b781-4ac1-8d90-93a05ee37d7d} could be created for context 0x1
> fixme:d3d:IWineD3DVolumeImpl_LockBox (0x730e770) : pBox=(nil) stub
> fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1d7de8) Unhandled query type 4
> fixme:imm:ImmReleaseContext (0x1002e, 0x13afe8): stub
> fixme:d3d:IWineD3DDeviceImpl_CreateSurface Create surface called with a pool of MANAGED and a Usage of DYNAMIC which are mutually exclusive, not doing anything just telling you.
> fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3279 [b]#this specially happens if i tried to see 3d objets, such the character or the 3d ingame as explained before ...[/b]
> fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 405
> 
> 
> I know, it's a quite long output but please, did you see something here that should explain the problem I'm facing ?
> Thanks in advance and well, sorry for my poor english ...[/code]
> 
> 
> 
> 
> 
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