Well here we go again... I ran the game from the console and under an 800x600 window. It seems to star but then... crash!. As i said, I'm new to all this stuff so I really don't know how to "read" [Shocked] an error in the log. If some one can help... THANKS A LOT! [Wink] Here we go: ALSA lib pcm.c:6618:(snd_pcm_slave_conf) unknown format unchanged ALSA lib pcm.c:6618:(snd_pcm_slave_conf) unknown format unchanged fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mi xer fixme:win:EnumDisplayDevicesW ((null),0,0x308f534,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3004 fixme:d3d:IWineD3DDeviceImpl_Release (0x14b750) Device released with resources s till bound, acceptable but unexpected fixme:d3d:dumpResources Leftover resource 0x148e98 with type 1,WINED3DRTYPE_SURF ACE Fatentry size: 12 fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 1 6 fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraud[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureBlur[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomTint[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomTint[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomExtractHot[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomExtractHot[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po stFX[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po stFX[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Texture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Texture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Gouraud[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Gouraud[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne wMethod1[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne wMethod1[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne wMethod1[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Gouraud[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Gouraud[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2Alpha2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po stFX[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po stFX[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNoalphablend[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNoalphablend[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNoalphablend[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraud[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureModulateNodepthwrite[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureModulateNodepthwrite[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureModulateNodepthwrite[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSkinSubSurfSpecGameface[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSkinSubSurfSpecGameface[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSkinSubSurfSpecGameface[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSkinSubSurfSpecGameface[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture2x[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture2x[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture2x[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2x[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2x[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2x[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Texture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA Texture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwrite[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwrite[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwrite[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi tchLitMow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi tchLitMow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi tchLitMow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomTint[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomTint[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwriteWithAlpha[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwriteWithAlpha[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwriteWithAlpha[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradSpecMap_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne wMethod2[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne wMethod2[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne wMethod2[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xture2x_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraud_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraud_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraud_Skin[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomExtractHot[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl oomExtractHot[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tGouraud[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF adeScrollTexture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF adeScrollTexture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF adeScrollTexture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF adeScrollTexture[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureAlphablend[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureAlphablend[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureAlphablend[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwriteFade[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwriteFade[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl ipTextureNodepthwriteFade[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl anarShadow[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTextureIrradEnvmap[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSkinSubSurfSpec[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSkinSubSurfSpec[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li tTexture2IrradSkinSubSurfSpec[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub Lang DB Cache size: 32768. Num Strings: 522. Free Mem: 15204 Lang DB Cache size: 32768. Num Strings: 522. Free Mem: 15188 fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) ***** * Entering Game: 1 ***** Str data/gui/ fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go uraudApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te xtureApt[0]") : stub wine: Unhandled page fault on execute access to 0x7c058008 at address 0x7c058008 (thread 0009), starting debugger... Unhandled exception: page fault on execute access to 0x7c058008 in 32-bit code ( 0x7c058008). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7c058008 ESP:0308f3e4 EBP:0308f430 EFLAGS:00010202( - 00 - -RI1) EAX:0308f414 EBX:7ededff4 ECX:0014c758 EDX:7edeec20 ESI:00000000 EDI:7edda95f Stack dump: 0x0308f3e4: 7ed81179 00008775 0308f414 00000000 0x0308f3f4: 00000002 00000002 00000001 00000001 0x0308f404: 7ed816d5 000001e6 00199650 7edda95f 0x0308f414: 00000000 00000000 00000000 00000000 0x0308f424: 7ededff4 00000006 00000043 0308f4a0 0x0308f434: 7ed268cf 000000d8 00199650 0018e248 Backtrace: =>1 0x7c058008 (0x0308f430) 2 0x7ed268cf ActivateContext+0x41f() in wined3d (0x0308f4a0) 3 0x7ed59691 drawPrimitive+0x171() in wined3d (0x0308f7b0) 4 0x7ed31ecd IWineD3DDeviceImpl_DrawIndexedPrimitive+0xdd() in wined3d (0x0308 f820) 5 0x7ee06cbe IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae() in d3d9 (0x0308f 850) 6 0x00775ac3 in fifa08 (+0x375ac3) (0x00000000) 0x7c058008: movl 0x7da42960,%eax Modules: Module Address Debug info Name (98 modules) PE 400000- 2e7a000 Export fifa08 ELF 6b005000-6b02b000 Deferred dmusic<elf> \-PE 6b010000-6b02b000 \ dmusic ELF 7b800000-7b92c000 Deferred kernel32<elf> \-PE 7b820000-7b92c000 \ kernel32 ELF 7bc00000-7bca5000 Deferred ntdll<elf> \-PE 7bc10000-7bca5000 \ ntdll ELF 7bf00000-7bf04000 Deferred <wine-loader> ELF 7c9c3000-7d9ce000 Deferred fglrx_dri.so ELF 7d9ce000-7da48000 Export libgl.so.1 ELF 7defa000-7df03000 Deferred librt.so.1 ELF 7df03000-7df0f000 Deferred libgcc_s.so.1 ELF 7df6a000-7df9d000 Deferred uxtheme<elf> \-PE 7df70000-7df9d000 \ uxtheme ELF 7df9d000-7dfc4000 Deferred msacm32<elf> \-PE 7dfa0000-7dfc4000 \ msacm32 ELF 7dfc4000-7e080000 Deferred libasound.so.2 ELF 7e081000-7e096000 Deferred midimap<elf> \-PE 7e090000-7e096000 \ midimap ELF 7e096000-7e0ae000 Deferred msacm32<elf> \-PE 7e0a0000-7e0ae000 \ msacm32 ELF 7e0ae000-7e0e5000 Deferred winealsa<elf> \-PE 7e0c0000-7e0e5000 \ winealsa ELF 7e0e5000-7e0ef000 Deferred libxcursor.so.1 ELF 7e0ef000-7e0f5000 Deferred libxfixes.so.3 ELF 7e0f5000-7e0f9000 Deferred libxcomposite.so.1 ELF 7e0f9000-7e100000 Deferred libxrandr.so.2 ELF 7e100000-7e109000 Deferred libxrender.so.1 ELF 7e109000-7e10d000 Deferred libxinerama.so.1 ELF 7e10d000-7e126000 Deferred libxcb.so.1 ELF 7e126000-7e12a000 Deferred libxau.so.6 ELF 7e12a000-7e245000 Deferred libx11.so.6 ELF 7e245000-7e254000 Deferred libxext.so.6 ELF 7e254000-7e25a000 Deferred libxxf86vm.so.1 ELF 7e25a000-7e273000 Deferred libice.so.6 ELF 7e273000-7e27c000 Deferred libsm.so.6 ELF 7e2aa000-7e33c000 Deferred winex11<elf> \-PE 7e2c0000-7e33c000 \ winex11 ELF 7e420000-7e441000 Deferred libexpat.so.1 ELF 7e441000-7e46d000 Deferred libfontconfig.so.1 ELF 7e46d000-7e480000 Deferred libz.so.1 ELF 7e480000-7e4ef000 Deferred libfreetype.so.6 ELF 7e4ef000-7e4f2000 Deferred libxcb-xlib.so.0 ELF 7e51d000-7e53b000 Deferred tapi32<elf> \-PE 7e520000-7e53b000 \ tapi32 ELF 7e53b000-7e5fb000 Deferred comctl32<elf> \-PE 7e540000-7e5fb000 \ comctl32 ELF 7e5fb000-7e655000 Deferred shlwapi<elf> \-PE 7e610000-7e655000 \ shlwapi ELF 7e655000-7e75d000 Deferred shell32<elf> \-PE 7e670000-7e75d000 \ shell32 ELF 7e75d000-7e800000 Deferred oleaut32<elf> \-PE 7e770000-7e800000 \ oleaut32 ELF 7e800000-7e82d000 Deferred ws2_32<elf> \-PE 7e810000-7e82d000 \ ws2_32 ELF 7e82d000-7e854000 Deferred netapi32<elf> \-PE 7e830000-7e854000 \ netapi32 ELF 7e854000-7e872000 Deferred imm32<elf> \-PE 7e860000-7e872000 \ imm32 ELF 7e872000-7e901000 Deferred winmm<elf> \-PE 7e880000-7e901000 \ winmm ELF 7e901000-7e94b000 Deferred dsound<elf> \-PE 7e910000-7e94b000 \ dsound ELF 7e94b000-7e983000 Deferred dinput<elf> \-PE 7e950000-7e983000 \ dinput ELF 7e983000-7e996000 Deferred libresolv.so.2 ELF 7e997000-7e9ab000 Deferred sensapi<elf> \-PE 7e9a0000-7e9ab000 \ sensapi ELF 7e9ab000-7e9c4000 Deferred dinput8<elf> \-PE 7e9b0000-7e9c4000 \ dinput8 ELF 7e9c4000-7ea24000 Deferred rpcrt4<elf> \-PE 7e9d0000-7ea24000 \ rpcrt4 ELF 7ea24000-7eac9000 Deferred ole32<elf> \-PE 7ea30000-7eac9000 \ ole32 ELF 7eac9000-7eb1f000 Deferred ddraw<elf> \-PE 7ead0000-7eb1f000 \ ddraw ELF 7eb1f000-7ebb9000 Deferred gdi32<elf> \-PE 7eb30000-7ebb9000 \ gdi32 ELF 7ebb9000-7ecf9000 Deferred user32<elf> \-PE 7ebd0000-7ecf9000 \ user32 ELF 7ecf9000-7edf0000 Export wined3d<elf> \-PE 7ed10000-7edf0000 \ wined3d ELF 7edf0000-7ee20000 Export d3d9<elf> \-PE 7ee00000-7ee20000 \ d3d9 ELF 7ee20000-7ee6d000 Deferred advapi32<elf> \-PE 7ee30000-7ee6d000 \ advapi32 ELF 7ef8c000-7ef96000 Deferred libnss_files.so.2 ELF 7ef96000-7efad000 Deferred libnsl.so.1 ELF 7efad000-7efd2000 Deferred libm.so.6 ELF 7efd3000-7eff2000 Deferred iphlpapi<elf> \-PE 7efe0000-7eff2000 \ iphlpapi ELF f7d14000-f7d1e000 Deferred libnss_nis.so.2 ELF f7d20000-f7d24000 Deferred libdl.so.2 ELF f7d24000-f7e57000 Deferred libc.so.6 ELF f7e57000-f7e6e000 Deferred libpthread.so.0 ELF f7e94000-f7e9c000 Deferred libnss_compat.so.2 ELF f7e9c000-f7fb1000 Deferred libwine.so.1 ELF f7fb2000-f7fce000 Deferred ld-linux.so.2 Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\EA Sports\FIFA 08\FIFA08.exe 0000001c 15 0000001b 1 0000001a 0 00000019 2 00000018 2 00000017 1 00000016 1 00000015 1 00000014 15 00000013 2 00000009 0 <== 0000000a 0000000b 0 0000000c 0000000f 0 0000000e 0 0000000d 0 00000010 00000012 0 00000011 0 Backtrace: =>1 0x7c058008 (0x0308f430) 2 0x7ed268cf ActivateContext+0x41f() in wined3d (0x0308f4a0) 3 0x7ed59691 drawPrimitive+0x171() in wined3d (0x0308f7b0) 4 0x7ed31ecd IWineD3DDeviceImpl_DrawIndexedPrimitive+0xdd() in wined3d (0x0308 f820) 5 0x7ee06cbe IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae() in d3d9 (0x0308f 850) 6 0x00775ac3 in fifa08 (+0x375ac3) (0x00000000)