On Sun, Mar 4, 2012 at 09:42, Alex_G <wineforum-user@xxxxxxxxxx> wrote: > Just have a special question, coz still cannot find the answer nowhere. > > / For now seems only the games that using D3D8 and OpenGL runs in Wine with almost full-speed (as they shows on Windows). / > > So... why Wine need to use Direct3D > OpenGL calls translations? Is it from video-driver restrictions or other things? Are those conversions using CPU for processing? I'm Interesting of the scheme of all chains, for example, how the application interacts with Wine comparing to native system :) Linux video drivers aren't likely to support Direct3D...