Re: What about performance in 3D games?

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Alex_G wrote:
> 
> Generally, what may affect on performance? Is it because of some D3D functions cannot find OpenGL analogs and then emulates them with software?
> Can I find somewhere a popular explanation of how it works? Any links.
> 
> Want understand where the bottlenecks are )
> 

http://wiki.winehq.org/Performance







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