On 2011-01-22 08:16 +0100, Thomas Hilber wrote: > On Wed, Jan 19, 2011 at 12:42:40PM +0000, Stuart Morris wrote: > > conversion and then draw the first field to the frame buffer. At the next > > vertical sync the shader would convert the second field and draw that to > > the frame buffer. With VDPAU is there a new OpenGL interop function that > > that's not the whole story. You still have to consider synchronicity between > incoming data rate (TV-stream) and outgoing data rate (VGA/Video timing). Yep. As Stuart said, framedrops/duplicates will happen, but with his drawing technique they don't cause the player to lose field sync. I think that's already quite acceptable, since at least recordings can be played without any video judder if audio is resampled. --Niko _______________________________________________ vdr mailing list vdr@xxxxxxxxxxx http://www.linuxtv.org/cgi-bin/mailman/listinfo/vdr