On Wed, Jan 19, 2011 at 12:42:40PM +0000, Stuart Morris wrote: > conversion and then draw the first field to the frame buffer. At the next > vertical sync the shader would convert the second field and draw that to > the frame buffer. With VDPAU is there a new OpenGL interop function that that's not the whole story. You still have to consider synchronicity between incoming data rate (TV-stream) and outgoing data rate (VGA/Video timing). Want to say: VGA/Video timing must be dynamic at least in very small increments. AFAIK no graphics hardware support for this feature exists until today. Greetings from my [1] project. I didn't proceed with it lacking more recent HDTV capable graphics hardware suitable for this idea. - Thomas [1] http://lowbyte.de/vga-sync-fields/vga-sync-fields/README _______________________________________________ vdr mailing list vdr@xxxxxxxxxxx http://www.linuxtv.org/cgi-bin/mailman/listinfo/vdr