[vdr bug]Shutdown during an active timer is broken

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Hi list,

Based on a first patch by Helmut Auer, here's a patch to solve the 
shutdown on running timers issue. I did some simple tests and it seemed 
to work, however the patch is still experimental.

The patch basically disables the offending timers up to MinEventPause 
minutes in the future. There's also some endless loop detection that 
imho should be impossible to trigger.

Some issues:
- If you decide to cancel the shutdown after confirming it first, timers 
will remain disabled. Thats probably not what the user expects.

- Disabling pending timers up to MinEventPause may not what the user 
expects either. I have set MinEventPause to 11 minutes (5 for shutdown, 
5 for wakeup, 1 to avoid race conditions). But if an user has set this 
to 120 minutes for example, then the question "Recording in 100 minutes, 
shut down anyway?" doesn't sound like VDR wont wake up for it.

- A clean implementation should merge both loops into one function and 
move the code into cTimers (API change!). (the two loops are required to 
skip negative values for "Recording in xx minutes")

Cheers,

Udo

-------------- next part --------------
--- vdr-1.4.1-orig/vdr.c	2006-07-25 15:48:14.000000000 +0200
+++ vdr-1.4.1/vdr.c	2006-07-25 16:39:38.943900248 +0200
@@ -1007,6 +1007,27 @@
                if (cRecordControls::Active()) {
                   if (!Interface->Confirm(tr("Recording - shut down anyway?")))
                      break;
+                  // Stop all running timers
+                  time_t Now = time(NULL);
+                  cTimer *timer = Timers.GetNextActiveTimer();
+                  time_t Next = timer ? timer->StartTime() : 0;
+                  while (timer && Next - Now < 0) {
+                        if (timer->IsSingleEvent())
+                           timer->ClrFlags(tfActive);
+                        else
+                           timer->Skip();
+                        timer->Matches();
+                        
+                        cTimer *nextTimer = Timers.GetNextActiveTimer();
+                        time_t nextNext = nextTimer ? nextTimer->StartTime() : 0;
+                        if (nextNext < Next || (nextNext == Next && nextTimer == timer)) {
+                           esyslog("Loop detected while disabling running timers");
+                           break;
+                           }
+                        Next=nextNext;
+                        timer=nextTimer;
+                        }
+                  Timers.SetModified();
                   }
                if (cPluginManager::Active(tr("shut down anyway?")))
                   break;
@@ -1020,6 +1041,27 @@
                   free(buf);
                   if (!confirm)
                      break;
+                  // Stop all pending timers until MinEventTimeout
+                  time_t Now = time(NULL);
+                  cTimer *timer = Timers.GetNextActiveTimer();
+                  time_t Next = timer ? timer->StartTime() : 0;
+                  while (timer && Next - Now <= Setup.MinEventTimeout * 60) {
+                        if (timer->IsSingleEvent())
+                           timer->ClrFlags(tfActive);
+                        else
+                           timer->Skip();
+                        timer->Matches();
+                        
+                        cTimer *nextTimer = Timers.GetNextActiveTimer();
+                        time_t nextNext = nextTimer ? nextTimer->StartTime() : 0;
+                        if (nextNext < Next || (nextNext == Next && nextTimer == timer)) {
+                           esyslog("Loop detected while disabling pending timers");
+                           break;
+                           }
+                        Next=nextNext;
+                        timer=nextTimer;
+                        }
+                  Timers.SetModified();
                   }
                ForceShutdown = true;
                break;

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