On Wed, 2016-05-25 at 11:13 +0200, Marc-André Lureau wrote: > Hi > > On Wed, May 25, 2016 at 9:00 AM, Pavel Grunt <pgrunt@xxxxxxxxxx> wrote: > > > > What about binding the texture in gl_make_current ? > > There are 2 textures, one for the display and one for the cursor. ah, right, I did not relealize > > > More info about the regression in the commit log would be nice. > > What about: > > glEGLImageTargetTexture2DOES() changes the current bound texture. If > the last texture bound is the cursor, update_scanout() will modify the > cursor texture, instead of the display. > Much better :) Thanks - ack Pavel _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel