Hi On Wed, May 25, 2016 at 9:00 AM, Pavel Grunt <pgrunt@xxxxxxxxxx> wrote: > > What about binding the texture in gl_make_current ? There are 2 textures, one for the display and one for the cursor. > More info about the regression in the commit log would be nice. What about: glEGLImageTargetTexture2DOES() changes the current bound texture. If the last texture bound is the cursor, update_scanout() will modify the cursor texture, instead of the display. -- Marc-André Lureau _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel