Hi, What about binding the texture in gl_make_current ? More info about the regression in the commit log would be nice. Pavel On Tue, 2016-05-24 at 21:31 +0200, Marc-André Lureau wrote: > Fix regression from commit 3539ac6212d506128bd38aad032e0363e78cb4f6. > > Signed-off-by: Marc-André Lureau <marcandre.lureau@xxxxxxxxx> > --- > src/spice-widget-egl.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c > index c60765c..1557fdc 100644 > --- a/src/spice-widget-egl.c > +++ b/src/spice-widget-egl.c > @@ -672,6 +672,7 @@ gboolean spice_egl_update_scanout(SpiceDisplay *display, > if (!gl_make_current(display, NULL)) > return FALSE; > > + glBindTexture(GL_TEXTURE_2D, d->egl.tex_id); > glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)d->egl.image); > #endif > _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel