----- Original Message ----- > On Tue, Aug 07, 2012 at 03:43:11PM -0300, Erlon Cruz wrote: > > From: Erlon Cruz <erlon.cruz@xxxxxxxxxxxxxxxxxx> > > > > Signed-off-by: Erlon R. Cruz <erlon.cruz@xxxxxxxxxxxxxxxxxx> > > Signed-off-by: Fabiano Fidêncio > > <Fabiano.Fidêncio@xxxxxxxxxxxxxxxxxxxxx> > > Signed-off-by: Rafael F. Santos > > <Rafael.Santos@xxxxxxxxxxxxxxxxxxxxx> > > --- > > server/glz_encoder.c | 2 +- > > 1 files changed, 1 insertions(+), 1 deletions(-) > > > > diff --git a/server/glz_encoder.c b/server/glz_encoder.c > > index 1ec1f9b..f8415a8 100644 > > --- a/server/glz_encoder.c > > +++ b/server/glz_encoder.c > > @@ -261,7 +261,7 @@ int glz_encode(GlzEncoderContext > > *opaque_encoder, > > encoder->cur_image.id = dict_image->id; > > encoder->cur_image.first_win_seg = dict_image->first_seg; > > > > - encode_32(encoder, LZ_MAGIC); > > + encode_32(encoder, htole32(LZ_MAGIC)); The correct thing to do here is drop LZ_MAGIC. No one needs it. And the version stuff that follows it as well. It's useless. if you insist on keeping them, change to 1 byte each and then there's one less endianity issue (http://spice-space.org/page/ProtocolChanges#QUIC_and_GLZ_RGB_version_numbers_should_use_1_byte_per_number) Y. > > LZ_MAGIC really should be a string that we encode using something > like > encode_array(encoder, LZ_MAGIC, sizeof(LZ_MAGIC)), but we don't have > such > facilities in glz_encoder.c, so why not. Have you tested that a ppc > encoded > glz stream can be decoded on an x86 client? (thinking of it, it might > be > the only setup you have tested for now). > > Christophe > > _______________________________________________ > Spice-devel mailing list > Spice-devel@xxxxxxxxxxxxxxxxxxxxx > http://lists.freedesktop.org/mailman/listinfo/spice-devel > _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/spice-devel