On Tue, Aug 07, 2012 at 03:43:11PM -0300, Erlon Cruz wrote: > From: Erlon Cruz <erlon.cruz@xxxxxxxxxxxxxxxxxx> > > Signed-off-by: Erlon R. Cruz <erlon.cruz@xxxxxxxxxxxxxxxxxx> > Signed-off-by: Fabiano Fidêncio <Fabiano.Fidêncio@xxxxxxxxxxxxxxxxxxxxx> > Signed-off-by: Rafael F. Santos <Rafael.Santos@xxxxxxxxxxxxxxxxxxxxx> > --- > server/glz_encoder.c | 2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/server/glz_encoder.c b/server/glz_encoder.c > index 1ec1f9b..f8415a8 100644 > --- a/server/glz_encoder.c > +++ b/server/glz_encoder.c > @@ -261,7 +261,7 @@ int glz_encode(GlzEncoderContext *opaque_encoder, > encoder->cur_image.id = dict_image->id; > encoder->cur_image.first_win_seg = dict_image->first_seg; > > - encode_32(encoder, LZ_MAGIC); > + encode_32(encoder, htole32(LZ_MAGIC)); LZ_MAGIC really should be a string that we encode using something like encode_array(encoder, LZ_MAGIC, sizeof(LZ_MAGIC)), but we don't have such facilities in glz_encoder.c, so why not. Have you tested that a ppc encoded glz stream can be decoded on an x86 client? (thinking of it, it might be the only setup you have tested for now). Christophe
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