This is one of those curious questions, not a big deal. We're running some tests across our wireless broadband product here to measure loads, latency, etc. What better choice than a game? So I put up a tribes2 server and loaded up some clients. Why does Tribes2 run dog slow on a G400? I did the obligatory google search and it seems like people are definetly running it and I didn't see a lot about slow framerates. Does the G400 suck that bad or I am missing a tweak somewhere? I'm basically running at minimalist settings, 640x480, low fills, etc. display: :0.0 screen:0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context OpenGL vendor string: VA Linux Systems Inc. OpenGL renderer string: Mesa DRI G400 20010321 AGP 1x x86/MMX/3DNow! OpenGL version string: 1.2 Mesa 3.4.2 -- Christopher Keller Systems Engineer "Want fixed-wireless broadband access? We're coming." BeamReach Networks -- Sunnyvale, CA