testing the new sound driver for the iPhone

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I posted earlier this year a build script that builds for both the phone and the simulator. Don't have a link, but its out there.

On 31/12/2009, at 5:40 AM, Torsten Curdt wrote:
> Hey Shayne,
> 
>> Have you applied Samuels patch to 1.4 to activate 'legacy' device APIs?
> 
> The one from
> 
> http://code.google.com/p/siphon/downloads/list
> 
> Yupp.
> 
> I also verified that in pjmedia_aud_subsys_init() the driver count is
> 1 including only the one pjmedia_legacy_factory .... But in the end it
> was a stupid spelling error in an #ifdef :-)
> Sorry, for the noise.
> 
> One problem still left though. But that looks more like Mac tool chain problem.
> 
> While audio works fine now for the device, the very same build still
> fails for the iPhone simulator. I am still trying to figure out why it
> can't find the headers files from the SDK frameworks.
> 
> Seems like someone came across the same issue:
> 
> http://stackoverflow.com/questions/1626579/compile-error-for-iphone-simulator
> 
> cheers
> --
> Torsten
> 
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===================================
Shayne O'Neill Development
Mobile, Web and Business process integration.
shayne.oneill at gmail.com 0400247091
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