On Wed, Jul 30, 2008 at 1:22 AM, Joseph Maiquez <josephmaiquez at yahoo.com>wrote: > Yup, Both ends used pjsua, returning value 0 meaning success. I don't > really know what's going wrong with my project. 1 more thing did the > function expected to have a call back ring (just like an ordinary ringing) > when dialing a call? > No, I mean this pjsua application: http://www.pjsip.org/pjsua.htm. And no for the callback. > How would I know if the program was successfully connected to the sound > device? or How would I know that my program was connecting to the right > device? I'm using N80 and I don't know what's the correct sound device to > use.. I don't know either how to know if the sound device the program was > trying to connect is available.. > > That's exactly why I suggested to use pjsua console application on the other end, to see if packets are received a the other end, and many more information. > > anyways almost all codes for sip call, sip message was pattern in your > ua.cpp example except that I removed the logs by putting the > console->Write(aBuf) in to a comment to clean the screen.. > > I really don't know where did I go wrong since i just copy and paste the > callbacks and appstartup function. I haven't modify the codes yet.. It seems > that I have done something wrong or I forget something to do.. or maybe the > sound device which I am trying to connect was the problem.. Please guide me > through this.. > > You don't by any chance use null_audio.mmp rather than symbian_audio.mmp, do you? Cheers Benny -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.pjsip.org/pipermail/pjsip_lists.pjsip.org/attachments/20080730/2c8cdda7/attachment.html