interface Shape { public double getArea(); } class Circle implements Shape { double radius; public Circle(int double radius) { this.radius = radius; } public double getArea() { return (radius * radius * 3.1415); } } class Square implements Shape { double side; public Square(int double side) { this.side = side; } double getArea() { return (side * side); } } Please make an effort to understand polymorphic concepts of OOP as they are rudimentary. Without that one will never grasp OO Patterns (Gang of Four). Ninus. On 5/16/13, Tedd Sperling <tedd.sperling@xxxxxxxxx> wrote: > Thanks to both Bastien and Sebastian: > > While I understand that an interface is like an abstract Class, in that you > don't have to flesh-out your methods, but rather where you define exactly > how Classes who implement that interface will be required to flesh-out those > methods. But so what? What's the point? > > Without giving me complicated examples, just give me one simple example that > illustrates the advantage of using an interface over writing a new Class > where you flesh-out whatever methods you want. After all, an interface > requires the same thing, does it not? > > As such, I just don't see the advantage interfaces bring. > > Cheers, > > tedd > > > _____________________ > tedd.sperling@xxxxxxxxx > http://sperling.com > > > > -- > PHP General Mailing List (http://www.php.net/) > To unsubscribe, visit: http://www.php.net/unsub.php > > -- PHP General Mailing List (http://www.php.net/) To unsubscribe, visit: http://www.php.net/unsub.php