On Fri, Mar 23, 2012 at 12:39 PM, rene7705 <rene7705@xxxxxxxxx> wrote: > > > On Fri, Mar 23, 2012 at 12:38 PM, rene7705 <rene7705@xxxxxxxxx> wrote: > >> >> >> On Fri, Mar 23, 2012 at 10:02 AM, rene7705 <rene7705@xxxxxxxxx> wrote: >> >>> Because some of you complained about the byte size of my homepage >>> http://mediabeez.ws (was 2.5mb due to artwork), I've invested some time >>> in shaving off quite a few bytes; >>> >>> I've discovered that by using photoshop to reduce the animation image >>> color depth to "indexed color, 217 color", I can get the animation image >>> file size down to less than 50% of the original that was output by my >>> spriteGenerator-1.0.0 >>> >>> And you hardly notice the difference at all :) >>> >>> I'm going to update http://mediabeez.ws later today, hopefully after I >>> find a way to do this with imagemagick, which my spriteGenerator uses. >>> >>> And since I also use half the frames for my site logo of >>> http://mediabeez.ws, that animation file is now 297kb, down from 2mb. >>> >>> >>> Ok, http://mediabeez.ws and the download zip there are now updated. >> On devices with less than 400 pixels wide screen, the total size for the >> homepage is now 61kb. >> On devices with more than 400 pixels wide screen, it's 910kb, due to more >> artwork being loaded. >> >> I take it that takes care of the "it's too friggin' large!" critiques ;) >> > > I'd REALLY appreciate if you can load up http://mediabeez.ws on your > mobile phone and tell me > - if it works (if it doesn't, you'll keep staring at a white screen) > - your phone model and type > > > As a last note, do NOT load up the buttons demo page if you have to pay for bandwidth, as that page loads up 10mb of artwork still.