RE: Developing a game using Ming

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> Why not build a Flash game in... uh... Flash? Using an
> interpreted
> language (PHP) to construct a Flash object seems sort of
> overkill to me.
> I don't really see where Java comes into play, either.
> Am I missing
> something?
> 
> Do you just not want to buy one of the commercial Flash
> development
> programs? Or do those just use an interpreted language in
> the background
> to generate the content you "make" with them?
> 
> (Honestly curious... not trying to be snarky.)
>
That is correct, I do not want to buy Flash, yet.  Since Flash is a big investment, I want to see how well the game does before I decide to buy Flash.  I intend to use PHP to generate the SWF file.  The examples in http://www.gazbming.com/ are exciting, but I can't find an example of generating a sound when a certain event happens in the movie, such as two objects colliding.  There isn't an API to do this.  I'll put together a script tonight as a starting point.

I mentioned Java because I can develop the game in Java, but I am not satisfied with using Java because of the issues I mentioned.

Thanks.


      


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