RE: Developing a game using Ming

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> -----Original Message-----
> From: Yasir Malik [mailto:y.malik@xxxxxxxxx]
> Sent: Wednesday, August 20, 2008 9:55 AM
> To: php-general@xxxxxxxxxxxxx
> Subject: Re:  Developing a game using Ming
> 
> > http://php.net/manual/en/class.swfsound.php
> >
> I saw that example, and the examples at http://www.gazbming.com/, but
> I'm not sure if it possible to output sound when two sprites, for
> example, crash into each other.  I say this because the main page of
> the Ming extension says that "sound events" are not possible in Ming
> (I'm not sure what sound events are).  Since Ming generates a SWF and
> PHP code does not execute after the SWF is generated, I'm not sure how
> to detect object collision and display a sound.
> 
> > see if it works, although I doubt you want to develop a
> > ming app in php
> > that generate SWF files that contains a flash game ...
> > jmho.
> >
> I know developing a Flash game using Ming seems farfetched, but I
would
> prefer not to use Java because of its limited install base (compared
to
> Flash) and slow startup time.

Why not build a Flash game in... uh... Flash? Using an interpreted
language (PHP) to construct a Flash object seems sort of overkill to me.
I don't really see where Java comes into play, either. Am I missing
something?

Do you just not want to buy one of the commercial Flash development
programs? Or do those just use an interpreted language in the background
to generate the content you "make" with them?

(Honestly curious... not trying to be snarky.)


Todd Boyd
Web Programmer



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