Ash www.ashleysheridan.co.uk |
--- Begin Message ---
- To: php-general@xxxxxxxxxxxxx
- Subject: RE: Developing a game using Ming
- From: Yasir Malik <y.malik@xxxxxxxxx>
- Date: Wed, 20 Aug 2008 12:10:31 -0700 (PDT)
- Delivery-date: Wed, 20 Aug 2008 20:10:49 +0100
- Envelope-to: ash@xxxxxxxxxxxxxxxxxxxx
- In-reply-to: <33BDE0B2C17EEF46ACBE00537CF2A19002CA4E5B@xxxxxxxxxxxxxxxxxxxx>
- Reply-to: y.malik@xxxxxxxxx
> Why not build a Flash game in... uh... Flash? Using an > interpreted > language (PHP) to construct a Flash object seems sort of > overkill to me. > I don't really see where Java comes into play, either. > Am I missing > something? > > Do you just not want to buy one of the commercial Flash > development > programs? Or do those just use an interpreted language in > the background > to generate the content you "make" with them? > > (Honestly curious... not trying to be snarky.) > That is correct, I do not want to buy Flash, yet. Since Flash is a big investment, I want to see how well the game does before I decide to buy Flash. I intend to use PHP to generate the SWF file. The examples in http://www.gazbming.com/ are exciting, but I can't find an example of generating a sound when a certain event happens in the movie, such as two objects colliding. There isn't an API to do this. I'll put together a script tonight as a starting point. I mentioned Java because I can develop the game in Java, but I am not satisfied with using Java because of the issues I mentioned. Thanks. -- PHP General Mailing List (http://www.php.net/) To unsubscribe, visit: http://www.php.net/unsub.php
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