well i mean even if we would not consider that particular piece of code as an example of the code that i have issues with im still rather interesting if theres some different between the socket model used by say, c++(winsock in my case) and the sockets used in php because when made a simple c++ script (winsock based) which just echoes what its gotten from a client i still get a problem which looks like this: when php client connects to the serv, the server then gets into an endnless loop loading the cpu almost up to max . Although i get a message from it in the php script (which server was supposed to send when the client connects) but the server itself doesnt work correctly for some reason, and thats what im curious about. Again, when i rewrote the whole functionality of the client in c++ it worked just as it was supposed to, while being written in php(client part) it all messes up. ""Nathan Nobbe"" <quickshiftin@xxxxxxxxx> wrote in message news:7dd2dc0b0712190701t7960cd5fn825dd467eae8a644@xxxxxxxxxxxxxxxxx > figured id top-post on this one, since the original message was so long.. > i recommend debugging with a tool like wireshark. that way you can > see whats in the packets going over the wire and hopefully it will lead > to a solution. > > -nathan > > -- PHP General Mailing List (http://www.php.net/) To unsubscribe, visit: http://www.php.net/unsub.php