LOL @ Jochem Well I sure can't argue with that! (serious) But with or without comments, the code is broken or breaks something. I've tracked down the weird bevahiour a little further. Now I would sure like, if one of you has about 30 minutes time to look at my problem with me, using VNC and Skype If you got the spare time I would really appreciate it and as I've been unable to create some actual reproduce code, the only thing that's left is looking at the real thing. I'm still sure it's related to the way I use references, wheter it is or isn't a bug in the compiler, it sure would be nice to know this particular DON'T about references. Please let me know On 11/23/05, Jochem Maas <jochem@xxxxxxxxxxxxx> wrote: > > Eric, > > everything you have written suggests to me that the problem is in your > code > (that may be being caused by changes to the engine, which have either > removed > an ability due to the fact that it was dangerous [e.g. reference issues], > or > abilities that have been changed because they were deemed wrong) > > regardless of whether that is the case or not you are best off by assuming > that > the problem is in your code: > > 1. if its your code you have the power to fix it, which is a better > situation > to be in than have to rely on third parties to fix an underlying > texchnology. > > 2. it avoids 'blaming' core developers until such time as you can _prove_ > the > engine has a bug. > > eric van blokland wrote: > > 1. That's what I've warned about from the beginning, that outside the > > complete project environment the error probably wouldn't occur. > > 2. I understand this completely, naturally. I would like to thank > everybody > > spending time in reading my posts, particulary you, Jay. But that's why > I > > would like to give you, or anyone else for that matter, an attended tour > > through the project. > > 3. I'm beeing pushed to present results, writting comments in my code > would > > take almost twice the time writing the code itself. And in most cases, > it's > > faster just to read my code instead of reading the comment. And finally, > you > > the last 3 lines are bullshit on all counts (apart from the implied > deadline > pressure), do yourself a favor and starting commenting! :-) > > > wouldn't be able to read my comments, as my comments would be in dutch. > > I'd be happy to translate for you Jay ;-) > > having said that there is no reason to write comments in dutch if your > english is as good as it is, but comments in any language are always > better than > none. (assuming the comments actually have some baring on the actual code > - > i.e. comments like '// Bill Gates has lots of money' don't really help!) >