> This has been implemented since years, for 1D LUT see -vo > gl:yuv=4:customtex=... Write-yer-own pixel shaders, eh? > However it doesn't quite apply to DPX since that is RGB, and processing > RGB data is only starting to work right now. To be fair it's not necessarily RGB, although it usually is in practice. Can you suggest a command line for testing this out? P