On Sat, Dec 19, 2009 at 03:23:41PM +0300, ??????? ?????? wrote: > > Also bloom algorithms usually require multi-pass rendering which MPlayer does > > not support and actually is a huge pain to implement in a way that is portable > > and fast enough. > > Why not to use FBOs in OpenGL - they are portable. FBOs are useless by themselves, either you have to copy the data from them which is uselessly slow in most implementations or you need support for render-to-texture which last I checked was not even remotely "portable" (not a long time ago it was actually "you can use it if you use Linux and that specific Intel GPU that is too slow to do anything useful with it though").