On Sat, Dec 19, 2009 at 01:12:53PM +0300, ??????? ?????? wrote: > Is there any chance that realtime effect Bloom - like in modern computer games, that is often used with HDR - will be realized in MPlayer. It is relatively simple to implement it in GL and DirectX output. And it is not loading CPU - Bloom fully works on videocard. First, without HDR input data you won't get a bloom effect but some silly "oh-it's-shiny-effect" that has little to do with it. Also bloom algorithms usually require multi-pass rendering which MPlayer does not support and actually is a huge pain to implement in a way that is portable and fast enough. However if you think you can implement it as a single pass, have a look at e.g. TOOLS/emboss.fp for an example on how to write your own shaders and use them with -vo gl. > Only film that has this effect in itself - it is, as far as I remember, Crimson Rivers 2 Angels of Apocalypse - all other films are going without it. So it will be interesting to look how they will look like with this effect. Since most films are still filmed with a real-world camera, they all necessary and unavoidably due to using a real lens have a bloom effect, and a 100% realistic one at that.. As such I think you have rather badly explained what you really want...