> First, without HDR input data you won't get a bloom effect but some silly > "oh-it's-shiny-effect" that has little to do with it. Why not? - Bloom - it is effect that simulates moving signal from cells in eyes facets, exposed to bright light, to nearby cells. HDR - it simply more wide color space - not [ 0, 1 ], but [ 0, max float ] - it then tone mapped to [ 0, 1 ] - so why not to implement it on [ 0, 1 ] color space, instead of [ 0, max float ] - ofcourse the result will be not so precise as with HDR data, but it will work. > Also bloom algorithms usually require multi-pass rendering which MPlayer does > not support and actually is a huge pain to implement in a way that is portable > and fast enough. Why not to use FBOs in OpenGL - they are portable. > Since most films are still filmed with a real-world camera, they all necessary > and unavoidably due to using a real lens have a bloom effect, and a 100% > realistic one at that.. > As such I think you have rather badly explained what you really want... I mean some kind of bright lighting corona around windows in dark areas in this film. It was, as far as I remember, in the scene of pursuit on some kind of plant or fabric. I don't remember such effects in other films - maybe here is used some special camera or it is enhanced on computer - I'm not specialist in this area - but it looks very good. So if there will be ability to add this effect in realtime to all films - it will be very good - there will be ability to enhance realism of lighting.