On Mon, Nov 13, 2023 at 01:23:28PM -0500, Alan Stern wrote: > On Sun, Nov 12, 2023 at 11:28:47AM -0500, Alan Stern wrote: > > On Sun, Nov 12, 2023 at 12:03:42PM +0100, Andreas Kempf wrote: > > > This whole issue is extremely confusing to me as I cannot really figure > > > out a pattern. Today I tried the following: > > > - I plugged the device in on Linux: issue occurred > > > - I plugged the device into a different port on the same machine on > > > Linux: issue occurred. > > > - I plugged the device into an Android phone: played audio immediately > > > - I plugged the device into a Laptop running Arch on 6.6.1: played audio > > > immediately (?!) > > > > - I booted the machine on Linux with the device already plugged in: > > > played audio immediately (?!) > > > - I booted Windows and plugged in the device: played audio immediately > > > - I plugged a keyboard and a mouse into the port: no issues > > > > Yeah, it's really hard to tell what's happening. > > Here's a thought: Maybe the problem is caused by insufficient power. > That could easily explain the odd behavior you see (some computers can > provide more USB power than others; the power available over a USB > connection may vary with time; the device's audio functions might > require more power than the simple USB functions used for enumeration). > > Is the Sound Blaster card powered solely by its USB connection? If it > is, you could try connecting to the computer via a powered hub. A > powered hub should provide plenty of power over its downstream USB > ports. It is solely powered by the USB port. Unfortunately, I do not have a powered hub at hand. Maybe I can borrow one somewhere. Still, it seems to work on Windows... > > Alan Stern Best regards, Andreas