Re: skel_read really sucks royally

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On Wed, Sep 09, 2009 at 03:49:54PM +0100, Tony Olech wrote:
> On Wed, 2009-09-09 at 06:51 -0700, Greg KH wrote:
> > On Wed, Sep 09, 2009 at 02:16:23PM +0200, Oliver Neukum wrote:
> > > The read code path of the skeleton driver really sucks
> > > -skel_read works only for devices which always send data
> > > -the timeout comes out of thin air
> > > -it blocks signals for the duration of the timeout
> > > -it disallows nonblocking IO by design
> > Yeah, all of that is true.
> > > This patch fixes it by using a real urb, a completion and interruptible waits.
> > > What do you think?
> > It makes it more complex, but more "real-world" like.
> > Thanks, I'll queue it up.
> > greg k-h
> 
> Hi all,
> I have been using the usb-skeleton driver as a starting
> point for a driver for a device we are developing.

Great, for what type of device?

> Would it be possible to leave it alone and to add a new
> usb-skel2 driver that has all the complex bits?

real-world drivers need to care about the "complex" bits :)

So no, let's just have one sample driver please, we have a hard enough
time keeping the current one up to date...

thanks,

greg k-h
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