On 2019-03-15 11:25 a.m., Boris Brezillon wrote: > On Fri, 15 Mar 2019 11:11:36 +0100 > Michel Dänzer <michel@xxxxxxxxxxx> wrote: > >> On 2019-03-14 6:51 p.m., Helen Koike wrote: >>> On 3/14/19 6:15 AM, Michel Dänzer wrote: >>>> On 2019-03-13 7:08 p.m., Helen Koike wrote: >>>>> On 3/13/19 6:58 AM, Michel Dänzer wrote: >>>>>> On 2019-03-13 4:42 a.m., Tomasz Figa wrote: >>>>>>> On Wed, Mar 13, 2019 at 12:52 AM Boris Brezillon >>>>>>> <boris.brezillon@xxxxxxxxxxxxx> wrote: >>>>>>>> On Tue, 12 Mar 2019 12:34:45 -0300 >>>>>>>> Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote: >>>>>>>>> On 3/12/19 3:34 AM, Boris Brezillon wrote: >>>>>>>>>> On Mon, 11 Mar 2019 23:21:59 -0300 >>>>>>>>>> Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> --- a/drivers/gpu/drm/rockchip/rockchip_drm_vop.c >>>>>>>>>>> +++ b/drivers/gpu/drm/rockchip/rockchip_drm_vop.c >>>>>>>>>>> @@ -912,30 +912,31 @@ static void vop_plane_atomic_async_update(struct drm_plane *plane, >>>>>>>>>>> struct drm_plane_state *new_state) >>>>>>>>>>> { >>>>>>>>>>> struct vop *vop = to_vop(plane->state->crtc); >>>>>>>>>>> - struct drm_plane_state *plane_state; >>>>>>>>>>> + struct drm_framebuffer *old_fb = plane->state->fb; >>>>>>>>>>> >>>>>>>>>>> - plane_state = plane->funcs->atomic_duplicate_state(plane); >>>>>>>>>>> - plane_state->crtc_x = new_state->crtc_x; >>>>>>>>>>> - plane_state->crtc_y = new_state->crtc_y; >>>>>>>>>>> - plane_state->crtc_h = new_state->crtc_h; >>>>>>>>>>> - plane_state->crtc_w = new_state->crtc_w; >>>>>>>>>>> - plane_state->src_x = new_state->src_x; >>>>>>>>>>> - plane_state->src_y = new_state->src_y; >>>>>>>>>>> - plane_state->src_h = new_state->src_h; >>>>>>>>>>> - plane_state->src_w = new_state->src_w; >>>>>>>>>>> - >>>>>>>>>>> - if (plane_state->fb != new_state->fb) >>>>>>>>>>> - drm_atomic_set_fb_for_plane(plane_state, new_state->fb); >>>>>>>>>>> - >>>>>>>>>>> - swap(plane_state, plane->state); >>>>>>>>>>> - >>>>>>>>>>> - if (plane->state->fb && plane->state->fb != new_state->fb) { >>>>>>>>>>> + /* >>>>>>>>>>> + * A scanout can still be occurring, so we can't drop the reference to >>>>>>>>>>> + * the old framebuffer. To solve this we get a reference to old_fb and >>>>>>>>>>> + * set a worker to release it later. >>>>>>>>>> >>>>>>>>>> Hm, doesn't look like an async update to me if we have to wait for the >>>>>>>>>> next VBLANK to happen to get the new content on the screen. Maybe we >>>>>>>>>> should reject async updates when old_fb != new_fb in the rk >>>>>>>>>> ->async_check() hook. >>>>>>>>> >>>>>>>>> Unless I am misunderstanding this, we don't wait here, we just grab a >>>>>>>>> reference to the fb in case it is being still used by the hw, so it >>>>>>>>> doesn't get released prematurely. >>>>>>>> >>>>>>>> I was just reacting to the comment that says the new FB should stay >>>>>>>> around until the next VBLANK event happens. If the FB must stay around >>>>>>>> that probably means the HW is still using, which made me wonder if this >>>>>>>> HW actually supports async update (where async means "update now and >>>>>>>> don't care about about tearing"). Or maybe it takes some time to switch >>>>>>>> to the new FB and waiting for the next VBLANK to release the old FB was >>>>>>>> an easy solution to not wait for the flip to actually happen in >>>>>>>> ->async_update() (which is kind of a combination of async+non-blocking). >>>>>>> >>>>>>> The hardware switches framebuffers on vblank, so whatever framebuffer >>>>>>> is currently being scanned out from needs to stay there until the >>>>>>> hardware switches to the new one in shadow registers. If that doesn't >>>>>>> happen, you get IOMMU faults and the display controller stops working >>>>>>> since we don't have any fault handling currently, just printing a >>>>>>> message. >>>>>> >>>>>> Sounds like your hardware doesn't actually support async flips. It's >>>>>> probably better for the driver not to pretend otherwise. >>>>> >>>>> I think wee need to clarify the meaning of the async_update callback >>>>> (and we should clarify it in the docs). >>>>> >>>>> The way I understand what the async_update callback should do is: don't >>>>> block (i.e. don't wait for the next vblank), >>>> >>>> Note that those are two separate things. "Async flips" are about "don't >>>> wait for vblank", not about "don't block". >>>> >>>> >>>>> and update the hw state at some point with the latest state from the >>>>> last call to async_update. >>>>> >>>>> Which means that: any driver can implement the async_update callback, >>>>> independently if it supports changing its state right away or not. >>>>> If hw supports, async_update can change the hw state right away, if not, >>>>> then changes will be applied in the next vblank (it can even amend the >>>>> pending commit if there is one). >>>>> With this, we can remove all the legacy cursor code to use the >>>>> async_update callback, since async_update can be called 100 times before >>>>> the next vblank, and the latest state will be set to the hw without >>>>> waiting 100 vblanks. >>>>> >>>>> Please, let me know if this is your understanding as well. If not, then >>>>> we need to remodel things. >>>> >>>> While this may make sense for cursor updates, I don't think it does for >>>> async flips. If the flip only actually takes effect during the next >>>> vblank, it doesn't really fit the definition and userspace expectation >>>> of an async flip. It's better to clearly communicate to userspace that >>>> the hardware cannot do async flips, than to pretend it can and fake >>>> them. Userspace has to deal with this anyway, since async flips weren't >>>> always supported in general. >>> >>> What do you think if we separate two concepts here: >>> >>> - amend mode: works like cursor updates, i.e, update the hw state at >>> some point with the latest state from the last call to async_update. No >>> special hardware support is required. >>> >>> - async update: update hw state immediately. This depends if the hw >>> supports it or not. >>> >>> Every async update is an amend, but the opposite is not necessarily true. >>> >>> What do you think if we rename the current async_update to amend_update, >>> and we add a parameter "force_async" to it? (or maybe >>> force_immediate_update?) >>> Then amend_check with force_async=1 would fail if the hardware doesn't >>> support it (we could also add flags in the capabilities to inform >>> userspace the expected behaviour of things and if the hw supports >>> force_sync). >>> >>> Like this, we can implement the cursors using the amend_update (which is >>> now called async_update), and async_flips with amend_update with >>> force_async=1. >> >> Might force_async make sense for cursor updates as well? I thought some >> hardware supported HW cursor updates outside of vblank, but I'm not sure. >> >> Without force_async, are cursor updates always applied to the hardware >> on the next vblank, even if the pending commit is delayed further (e.g. >> because a fence it depends on doesn't signal before vblank)? If cursor >> updates can be delayed beyond the next vblank, that can result in bad >> user experience. > > You mean you have > > 1. sync/regular update pending (waiting on a fence) > 2. async update on top of #1 > > ? Yeah. -- Earthling Michel Dänzer | https://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ Linux-rockchip mailing list Linux-rockchip@xxxxxxxxxxxxxxxxxxx http://lists.infradead.org/mailman/listinfo/linux-rockchip