On Fri, 15 Mar 2019 11:11:36 +0100 Michel Dänzer <michel@xxxxxxxxxxx> wrote: > On 2019-03-14 6:51 p.m., Helen Koike wrote: > > On 3/14/19 6:15 AM, Michel Dänzer wrote: > >> On 2019-03-13 7:08 p.m., Helen Koike wrote: > >>> On 3/13/19 6:58 AM, Michel Dänzer wrote: > >>>> On 2019-03-13 4:42 a.m., Tomasz Figa wrote: > >>>>> On Wed, Mar 13, 2019 at 12:52 AM Boris Brezillon > >>>>> <boris.brezillon@xxxxxxxxxxxxx> wrote: > >>>>>> On Tue, 12 Mar 2019 12:34:45 -0300 > >>>>>> Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote: > >>>>>>> On 3/12/19 3:34 AM, Boris Brezillon wrote: > >>>>>>>> On Mon, 11 Mar 2019 23:21:59 -0300 > >>>>>>>> Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote: > >>>>>>>> > >>>>>>>>> --- a/drivers/gpu/drm/rockchip/rockchip_drm_vop.c > >>>>>>>>> +++ b/drivers/gpu/drm/rockchip/rockchip_drm_vop.c > >>>>>>>>> @@ -912,30 +912,31 @@ static void vop_plane_atomic_async_update(struct drm_plane *plane, > >>>>>>>>> struct drm_plane_state *new_state) > >>>>>>>>> { > >>>>>>>>> struct vop *vop = to_vop(plane->state->crtc); > >>>>>>>>> - struct drm_plane_state *plane_state; > >>>>>>>>> + struct drm_framebuffer *old_fb = plane->state->fb; > >>>>>>>>> > >>>>>>>>> - plane_state = plane->funcs->atomic_duplicate_state(plane); > >>>>>>>>> - plane_state->crtc_x = new_state->crtc_x; > >>>>>>>>> - plane_state->crtc_y = new_state->crtc_y; > >>>>>>>>> - plane_state->crtc_h = new_state->crtc_h; > >>>>>>>>> - plane_state->crtc_w = new_state->crtc_w; > >>>>>>>>> - plane_state->src_x = new_state->src_x; > >>>>>>>>> - plane_state->src_y = new_state->src_y; > >>>>>>>>> - plane_state->src_h = new_state->src_h; > >>>>>>>>> - plane_state->src_w = new_state->src_w; > >>>>>>>>> - > >>>>>>>>> - if (plane_state->fb != new_state->fb) > >>>>>>>>> - drm_atomic_set_fb_for_plane(plane_state, new_state->fb); > >>>>>>>>> - > >>>>>>>>> - swap(plane_state, plane->state); > >>>>>>>>> - > >>>>>>>>> - if (plane->state->fb && plane->state->fb != new_state->fb) { > >>>>>>>>> + /* > >>>>>>>>> + * A scanout can still be occurring, so we can't drop the reference to > >>>>>>>>> + * the old framebuffer. To solve this we get a reference to old_fb and > >>>>>>>>> + * set a worker to release it later. > >>>>>>>> > >>>>>>>> Hm, doesn't look like an async update to me if we have to wait for the > >>>>>>>> next VBLANK to happen to get the new content on the screen. Maybe we > >>>>>>>> should reject async updates when old_fb != new_fb in the rk > >>>>>>>> ->async_check() hook. > >>>>>>> > >>>>>>> Unless I am misunderstanding this, we don't wait here, we just grab a > >>>>>>> reference to the fb in case it is being still used by the hw, so it > >>>>>>> doesn't get released prematurely. > >>>>>> > >>>>>> I was just reacting to the comment that says the new FB should stay > >>>>>> around until the next VBLANK event happens. If the FB must stay around > >>>>>> that probably means the HW is still using, which made me wonder if this > >>>>>> HW actually supports async update (where async means "update now and > >>>>>> don't care about about tearing"). Or maybe it takes some time to switch > >>>>>> to the new FB and waiting for the next VBLANK to release the old FB was > >>>>>> an easy solution to not wait for the flip to actually happen in > >>>>>> ->async_update() (which is kind of a combination of async+non-blocking). > >>>>> > >>>>> The hardware switches framebuffers on vblank, so whatever framebuffer > >>>>> is currently being scanned out from needs to stay there until the > >>>>> hardware switches to the new one in shadow registers. If that doesn't > >>>>> happen, you get IOMMU faults and the display controller stops working > >>>>> since we don't have any fault handling currently, just printing a > >>>>> message. > >>>> > >>>> Sounds like your hardware doesn't actually support async flips. It's > >>>> probably better for the driver not to pretend otherwise. > >>> > >>> I think wee need to clarify the meaning of the async_update callback > >>> (and we should clarify it in the docs). > >>> > >>> The way I understand what the async_update callback should do is: don't > >>> block (i.e. don't wait for the next vblank), > >> > >> Note that those are two separate things. "Async flips" are about "don't > >> wait for vblank", not about "don't block". > >> > >> > >>> and update the hw state at some point with the latest state from the > >>> last call to async_update. > >>> > >>> Which means that: any driver can implement the async_update callback, > >>> independently if it supports changing its state right away or not. > >>> If hw supports, async_update can change the hw state right away, if not, > >>> then changes will be applied in the next vblank (it can even amend the > >>> pending commit if there is one). > >>> With this, we can remove all the legacy cursor code to use the > >>> async_update callback, since async_update can be called 100 times before > >>> the next vblank, and the latest state will be set to the hw without > >>> waiting 100 vblanks. > >>> > >>> Please, let me know if this is your understanding as well. If not, then > >>> we need to remodel things. > >> > >> While this may make sense for cursor updates, I don't think it does for > >> async flips. If the flip only actually takes effect during the next > >> vblank, it doesn't really fit the definition and userspace expectation > >> of an async flip. It's better to clearly communicate to userspace that > >> the hardware cannot do async flips, than to pretend it can and fake > >> them. Userspace has to deal with this anyway, since async flips weren't > >> always supported in general. > > > > What do you think if we separate two concepts here: > > > > - amend mode: works like cursor updates, i.e, update the hw state at > > some point with the latest state from the last call to async_update. No > > special hardware support is required. > > > > - async update: update hw state immediately. This depends if the hw > > supports it or not. > > > > Every async update is an amend, but the opposite is not necessarily true. > > > > What do you think if we rename the current async_update to amend_update, > > and we add a parameter "force_async" to it? (or maybe > > force_immediate_update?) > > Then amend_check with force_async=1 would fail if the hardware doesn't > > support it (we could also add flags in the capabilities to inform > > userspace the expected behaviour of things and if the hw supports > > force_sync). > > > > Like this, we can implement the cursors using the amend_update (which is > > now called async_update), and async_flips with amend_update with > > force_async=1. > > Might force_async make sense for cursor updates as well? I thought some > hardware supported HW cursor updates outside of vblank, but I'm not sure. > > Without force_async, are cursor updates always applied to the hardware > on the next vblank, even if the pending commit is delayed further (e.g. > because a fence it depends on doesn't signal before vblank)? If cursor > updates can be delayed beyond the next vblank, that can result in bad > user experience. You mean you have 1. sync/regular update pending (waiting on a fence) 2. async update on top of #1 ? In that case I'd expect async_update to either fail with -EBUSY or fallback to a sync update, but #2 should never go before #1 because the plane state in #2 has been constructed from the expected state after #1 has been applied. Note that right now this situation cannot happen because we fallback to a sync update when ->hw_done of the previous commit is not signaled. _______________________________________________ Linux-rockchip mailing list Linux-rockchip@xxxxxxxxxxxxxxxxxxx http://lists.infradead.org/mailman/listinfo/linux-rockchip