On 2019-03-14 6:51 p.m., Helen Koike wrote: > On 3/14/19 6:15 AM, Michel Dänzer wrote: >> On 2019-03-13 7:08 p.m., Helen Koike wrote: >>> On 3/13/19 6:58 AM, Michel Dänzer wrote: >>>> On 2019-03-13 4:42 a.m., Tomasz Figa wrote: >>>>> On Wed, Mar 13, 2019 at 12:52 AM Boris Brezillon >>>>> <boris.brezillon@xxxxxxxxxxxxx> wrote: >>>>>> On Tue, 12 Mar 2019 12:34:45 -0300 >>>>>> Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote: >>>>>>> On 3/12/19 3:34 AM, Boris Brezillon wrote: >>>>>>>> On Mon, 11 Mar 2019 23:21:59 -0300 >>>>>>>> Helen Koike <helen.koike@xxxxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> --- a/drivers/gpu/drm/rockchip/rockchip_drm_vop.c >>>>>>>>> +++ b/drivers/gpu/drm/rockchip/rockchip_drm_vop.c >>>>>>>>> @@ -912,30 +912,31 @@ static void vop_plane_atomic_async_update(struct drm_plane *plane, >>>>>>>>> struct drm_plane_state *new_state) >>>>>>>>> { >>>>>>>>> struct vop *vop = to_vop(plane->state->crtc); >>>>>>>>> - struct drm_plane_state *plane_state; >>>>>>>>> + struct drm_framebuffer *old_fb = plane->state->fb; >>>>>>>>> >>>>>>>>> - plane_state = plane->funcs->atomic_duplicate_state(plane); >>>>>>>>> - plane_state->crtc_x = new_state->crtc_x; >>>>>>>>> - plane_state->crtc_y = new_state->crtc_y; >>>>>>>>> - plane_state->crtc_h = new_state->crtc_h; >>>>>>>>> - plane_state->crtc_w = new_state->crtc_w; >>>>>>>>> - plane_state->src_x = new_state->src_x; >>>>>>>>> - plane_state->src_y = new_state->src_y; >>>>>>>>> - plane_state->src_h = new_state->src_h; >>>>>>>>> - plane_state->src_w = new_state->src_w; >>>>>>>>> - >>>>>>>>> - if (plane_state->fb != new_state->fb) >>>>>>>>> - drm_atomic_set_fb_for_plane(plane_state, new_state->fb); >>>>>>>>> - >>>>>>>>> - swap(plane_state, plane->state); >>>>>>>>> - >>>>>>>>> - if (plane->state->fb && plane->state->fb != new_state->fb) { >>>>>>>>> + /* >>>>>>>>> + * A scanout can still be occurring, so we can't drop the reference to >>>>>>>>> + * the old framebuffer. To solve this we get a reference to old_fb and >>>>>>>>> + * set a worker to release it later. >>>>>>>> >>>>>>>> Hm, doesn't look like an async update to me if we have to wait for the >>>>>>>> next VBLANK to happen to get the new content on the screen. Maybe we >>>>>>>> should reject async updates when old_fb != new_fb in the rk >>>>>>>> ->async_check() hook. >>>>>>> >>>>>>> Unless I am misunderstanding this, we don't wait here, we just grab a >>>>>>> reference to the fb in case it is being still used by the hw, so it >>>>>>> doesn't get released prematurely. >>>>>> >>>>>> I was just reacting to the comment that says the new FB should stay >>>>>> around until the next VBLANK event happens. If the FB must stay around >>>>>> that probably means the HW is still using, which made me wonder if this >>>>>> HW actually supports async update (where async means "update now and >>>>>> don't care about about tearing"). Or maybe it takes some time to switch >>>>>> to the new FB and waiting for the next VBLANK to release the old FB was >>>>>> an easy solution to not wait for the flip to actually happen in >>>>>> ->async_update() (which is kind of a combination of async+non-blocking). >>>>> >>>>> The hardware switches framebuffers on vblank, so whatever framebuffer >>>>> is currently being scanned out from needs to stay there until the >>>>> hardware switches to the new one in shadow registers. If that doesn't >>>>> happen, you get IOMMU faults and the display controller stops working >>>>> since we don't have any fault handling currently, just printing a >>>>> message. >>>> >>>> Sounds like your hardware doesn't actually support async flips. It's >>>> probably better for the driver not to pretend otherwise. >>> >>> I think wee need to clarify the meaning of the async_update callback >>> (and we should clarify it in the docs). >>> >>> The way I understand what the async_update callback should do is: don't >>> block (i.e. don't wait for the next vblank), >> >> Note that those are two separate things. "Async flips" are about "don't >> wait for vblank", not about "don't block". >> >> >>> and update the hw state at some point with the latest state from the >>> last call to async_update. >>> >>> Which means that: any driver can implement the async_update callback, >>> independently if it supports changing its state right away or not. >>> If hw supports, async_update can change the hw state right away, if not, >>> then changes will be applied in the next vblank (it can even amend the >>> pending commit if there is one). >>> With this, we can remove all the legacy cursor code to use the >>> async_update callback, since async_update can be called 100 times before >>> the next vblank, and the latest state will be set to the hw without >>> waiting 100 vblanks. >>> >>> Please, let me know if this is your understanding as well. If not, then >>> we need to remodel things. >> >> While this may make sense for cursor updates, I don't think it does for >> async flips. If the flip only actually takes effect during the next >> vblank, it doesn't really fit the definition and userspace expectation >> of an async flip. It's better to clearly communicate to userspace that >> the hardware cannot do async flips, than to pretend it can and fake >> them. Userspace has to deal with this anyway, since async flips weren't >> always supported in general. > > What do you think if we separate two concepts here: > > - amend mode: works like cursor updates, i.e, update the hw state at > some point with the latest state from the last call to async_update. No > special hardware support is required. > > - async update: update hw state immediately. This depends if the hw > supports it or not. > > Every async update is an amend, but the opposite is not necessarily true. > > What do you think if we rename the current async_update to amend_update, > and we add a parameter "force_async" to it? (or maybe > force_immediate_update?) > Then amend_check with force_async=1 would fail if the hardware doesn't > support it (we could also add flags in the capabilities to inform > userspace the expected behaviour of things and if the hw supports > force_sync). > > Like this, we can implement the cursors using the amend_update (which is > now called async_update), and async_flips with amend_update with > force_async=1. Might force_async make sense for cursor updates as well? I thought some hardware supported HW cursor updates outside of vblank, but I'm not sure. Without force_async, are cursor updates always applied to the hardware on the next vblank, even if the pending commit is delayed further (e.g. because a fence it depends on doesn't signal before vblank)? If cursor updates can be delayed beyond the next vblank, that can result in bad user experience. -- Earthling Michel Dänzer | https://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ Linux-rockchip mailing list Linux-rockchip@xxxxxxxxxxxxxxxxxxx http://lists.infradead.org/mailman/listinfo/linux-rockchip