We should get drvdata from struct device directly. Going via platform_device is an unneeded step back and forth. Signed-off-by: Wolfram Sang <wsa+renesas@xxxxxxxxxxxxxxxxxxxx> --- Build tested only. buildbot is happy. Please apply individually. drivers/gpu/drm/msm/msm_drv.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c index 30cd514d8f7c..5fdd6cf6bf42 100644 --- a/drivers/gpu/drm/msm/msm_drv.c +++ b/drivers/gpu/drm/msm/msm_drv.c @@ -203,8 +203,7 @@ static int vblank_ctrl_queue_work(struct msm_drm_private *priv, static int msm_drm_uninit(struct device *dev) { - struct platform_device *pdev = to_platform_device(dev); - struct drm_device *ddev = platform_get_drvdata(pdev); + struct drm_device *ddev = dev_get_drvdata(dev); struct msm_drm_private *priv = ddev->dev_private; struct msm_kms *kms = priv->kms; struct msm_vblank_ctrl *vbl_ctrl = &priv->vblank_ctrl; -- 2.11.0