ext Felipe Contreras wrote: > I think this information can be obtained dynamically while the > application is running, yes, that was the idea > and perhaps the limits can be stored. It would > be pretty difficult for the applications to give this kind of > information because there are so many variables. > > For example, an media player can tell you: this clip has 24 fps, but > if the user is moving the time slider, the fps would increase and drop > very rapidly, and how much depends at least on the container format > and type of seek. > I doubt that belongs to typical QoS. Maybe the target could be to be able to decode a sequence of i-frames? > A game or a telephony app could tell you "I need real-time priority" > but so much as giving the details of latency and bandwidth? I find > that very unlikely. > from my gaming days the games were still evaluated in fps ... maybe i made the wrong assumption? A telephony app should still be able to tell if it's dropping audio frames. In all cases there should be some device independent limit - like: what is the sort of degradation that is considered acceptable by the typical user? Tuning might be offered, but at least this should set some sane set of defaults. igor _______________________________________________ linux-pm mailing list linux-pm@xxxxxxxxxxxxxxxxxxxxxxxxxx https://lists.linux-foundation.org/mailman/listinfo/linux-pm