On Mon, Apr 2, 2018 at 7:05 AM, Bjorn Helgaas <helgaas@xxxxxxxxxx> wrote: > +/* PCIe speed to Mb/s reduced by encoding overhead */ > +#define PCIE_SPEED2MBS_ENC(speed) \ > + ((speed) == PCIE_SPEED_16_0GT ? (16000*(128/130)) : \ > + (speed) == PCIE_SPEED_8_0GT ? (8000*(128/130)) : \ > + (speed) == PCIE_SPEED_5_0GT ? (5000*(8/10)) : \ > + (speed) == PCIE_SPEED_2_5GT ? (2500*(8/10)) : \ > + 0) > + Should this be "(speed * x ) / y" instead? wouldn't they calculate 128/130 and truncate that to zero before multiplying by the speed? Or are compilers smart enough to do this the other way to avoid the losses? Thanks, Jake