On Tue, 2011-04-19 at 14:45 +0200, Michael BÃsch wrote: > On Tue, 2011-04-19 at 15:41 +0300, Tomi Valkeinen wrote: > > On Tue, 2011-04-19 at 14:34 +0200, Michael BÃsch wrote: > > > On Tue, 2011-04-19 at 15:30 +0300, Tony Lindgren wrote: > > > > > But this again reminded me of the mess of having two display drivers, > > > > > the old omapfb and the new DSS2. Many of the OMAP2 boards using the old > > > > > driver should be quite easy to port to DSS2, with the exception of N800. > > > > > DSS2 doesn't support OMAP1, so there's not much that can be done with > > > > > those boards currently. > > > > > > > Yeh we can just make old omapfb depends on ARCH_OMAP1. > > > > > > As he said, the old omapfb code is used on n8x0, which is OMAP2. > > > > But as I also said, the old OMAP2 panel drivers can be ported to the new > > DSS driver. I just mentioned N800 because the panel driver for N800 is > > rather difficult to port and will require more work than the other OMAP2 > > panel drivers. > > So if you first port the stuff and then add the depends-on OMAP1, I'm > fine with it. I've now got a beta version of N800 display support for DSS2 ready, and I can get a picture on the screen. However, it's quite difficult to port all of the blizzard.c code, as the new DSS2 doesn't support some of the weird things there. Also, I don't have N800 schematics and Blizzard documentation, so properly porting everything needs reverse engineering the code. There is some PLL code in the blizzard.c, purpose of which I don't understand. The new driver seems to work fine without the PLL code. Then blizzard seems to support YUV420 mode, and currently there's no support for controller specific modes in the DSS2, so I've left that out. Blizzard driver also contains auto-update code, which adds a considerable amount of code to it. I don't want to add that code to the new driver, because my opinion is that manual update displays should be used like manual update displays. N800's user space should handle it properly, as far as I know, but it is not possible to use the framebuffer console with only manual update mode. I experimented a bit with FB framework's deferred IO support, which indeed allows us to use fb console quite easily. However, a proper support for deferred IO would need more code and careful thinking how to do it. So, my question is: what are the uses of N800's display with the mainline kernel? Are we happy with just having basic display functionality, or do people need all the features in the older blizzard driver? If latter, I wonder if there's somebody who wants to develop this further? If somebody wants to give it a try/look, my N800 development (based on .39-rc3) branch can be found from: git://gitorious.org/linux-omap-dss2/linux.git n800 I'll of course send proper patches when thing are more finalized. Tomi -- To unsubscribe from this list: send the line "unsubscribe linux-omap" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html