On Fri, Dec 17, 2010 at 5:02 AM, David Sin <davidsin@xxxxxx> wrote: > On Thu, Dec 16, 2010 at 06:43:48PM +0100, Arnd Bergmann wrote: >> As far as I can tell, both DMM and GEM at a high level manage objects >> in video memory. The IOMMU that you have on the Omap hardware seems >> to resemble the GART that sits between PC-style video cards and main >> memory. >> >> I don't know any details, but google quickly finds >> http://lwn.net/Articles/283798/ with a description of the >> initial GEM design. My main thought when looking over the >> DMM code was that this should not be tied too closely to a >> specific hardware, and GEM seems to be an existing abstraction >> that may fit what you need. >> >> Arnd > Thanks for the pointer, Arnd. I also found a nice readme file in > the gpu/drm directory, which points to a wiki and source code. > I'll read into this and get back to you. I get the impression with the ARM graphics, that you just have a lot of separate drivers for separate IP blocks all providing some misc random interfaces to userspace where some binary driver binds all the functionality together into a useful whole, which seems like a really bad design. Generally on x86, the tiling hw is part of the GPU and is exposed as part of a coherent GPU driver. I'm just wonder what the use-cases for this tiler are and what open apps can use it for? Dave. -- To unsubscribe from this list: send the line "unsubscribe linux-omap" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html