Re: [PATCH v8 0/9] NFSD support for async COPY

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On Tue, May 22, 2018 at 05:05:10PM -0400, Olga Kornievskaia wrote:
> On Fri, Apr 27, 2018 at 7:11 PM, Olga Kornievskaia <aglo@xxxxxxxxx> wrote:
> > On Fri, Apr 27, 2018 at 12:03 PM, J. Bruce Fields <bfields@xxxxxxxxxx> wrote:
> >> On Tue, Apr 24, 2018 at 04:29:14PM -0400, Olga Kornievskaia wrote:
> >>> On Wed, Apr 18, 2018 at 3:08 AM, Christoph Hellwig <hch@xxxxxxxxxxxxx> wrote:
> >>> > On Tue, Apr 17, 2018 at 11:19:25AM -0400, Olga Kornievskaia wrote:
> >>> >> Yes I agree. Let’s please decide if this will go in (with whatever code improvements are required) or let’s drop it.
> >>> >
> >>> > Well, my vote is very clearly to drop it.
> >>>
> >>> Bruce, when will you make a decision about this? Is there something
> >>> more that needs to happen before it can be decided if the "async"
> >>> patches are moving forward (and then "inter" patches).
> >>
> >> I'm OK with the patches.
> >>
> >> It could help to have some more information about actual customer use
> >> cases: who specifically is asking for this, and what about their
> >> situation makes them believe they'll benefit?
> >
> > I'm really not involved with customer or know of how exactly they will
> > benefit. I have some knowledge of some company that is interested in
> > using copy offload functionality in game development. I have no
> > details. It has been talked about a case scenario of copying VM
> > images. I don't know if VMware uses copy offload or not.
> >
> >> But to me it seems obvious that server-to-server copy will be faster in
> >> some cases as long there's not some screwup preventing it from using the
> >> server-to-server bandwidth (and your numbers don't show any).  So I'm
> >> not terribly worried about this.
> >>
> >> If we wanted to simplify I think we could ditch the asynchronous
> >> protocol and still make server-to-server copy work as a series of
> >> synchronous calls.  (Or maybe that would make getting good performance
> >> the complicated part.)
> >
> > I'm not in favor of dropping asynchronous piece as I think it's an
> > important performance improvement. It's likely it won't be must of an
> > improvement due to an overhead of establishing clientid/session for
> > every "chuck" of the copy that will be sent synchronously.
> >
> >> The only security issue I'm worried about is the fact that you can make
> >> it try to copy from any arbitrary IP address.  I'd be satisfied if we
> >> document the issue and make server-to-server-copy support require a
> >> runtime switch that defaults to off.  (And with that in place I don't
> >> see a need to also provide a build option.)
> >
> > Ok, runtime option, I'll work on it.
> 
> Hi Bruce,
> 
> I would like to come back to this code and hopefully make progress.
> 
> I heard about the LSF discussion that there was interest in the copy
> offload and async code. If so where do we stand now and what are the
> next steps now?

I actually don't remember that discussion, apologies.

Next steps might be for you to add the runtime option and resend?  And
then I need to give it another read.

--b.
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