Re: [PATCH v8 0/9] NFSD support for async COPY

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On Fri, Apr 27, 2018 at 7:11 PM, Olga Kornievskaia <aglo@xxxxxxxxx> wrote:
> On Fri, Apr 27, 2018 at 12:03 PM, J. Bruce Fields <bfields@xxxxxxxxxx> wrote:
>> On Tue, Apr 24, 2018 at 04:29:14PM -0400, Olga Kornievskaia wrote:
>>> On Wed, Apr 18, 2018 at 3:08 AM, Christoph Hellwig <hch@xxxxxxxxxxxxx> wrote:
>>> > On Tue, Apr 17, 2018 at 11:19:25AM -0400, Olga Kornievskaia wrote:
>>> >> Yes I agree. Let’s please decide if this will go in (with whatever code improvements are required) or let’s drop it.
>>> >
>>> > Well, my vote is very clearly to drop it.
>>>
>>> Bruce, when will you make a decision about this? Is there something
>>> more that needs to happen before it can be decided if the "async"
>>> patches are moving forward (and then "inter" patches).
>>
>> I'm OK with the patches.
>>
>> It could help to have some more information about actual customer use
>> cases: who specifically is asking for this, and what about their
>> situation makes them believe they'll benefit?
>
> I'm really not involved with customer or know of how exactly they will
> benefit. I have some knowledge of some company that is interested in
> using copy offload functionality in game development. I have no
> details. It has been talked about a case scenario of copying VM
> images. I don't know if VMware uses copy offload or not.
>
>> But to me it seems obvious that server-to-server copy will be faster in
>> some cases as long there's not some screwup preventing it from using the
>> server-to-server bandwidth (and your numbers don't show any).  So I'm
>> not terribly worried about this.
>>
>> If we wanted to simplify I think we could ditch the asynchronous
>> protocol and still make server-to-server copy work as a series of
>> synchronous calls.  (Or maybe that would make getting good performance
>> the complicated part.)
>
> I'm not in favor of dropping asynchronous piece as I think it's an
> important performance improvement. It's likely it won't be must of an
> improvement due to an overhead of establishing clientid/session for
> every "chuck" of the copy that will be sent synchronously.
>
>> The only security issue I'm worried about is the fact that you can make
>> it try to copy from any arbitrary IP address.  I'd be satisfied if we
>> document the issue and make server-to-server-copy support require a
>> runtime switch that defaults to off.  (And with that in place I don't
>> see a need to also provide a build option.)
>
> Ok, runtime option, I'll work on it.

Hi Bruce,

I would like to come back to this code and hopefully make progress.

I heard about the LSF discussion that there was interest in the copy
offload and async code. If so where do we stand now and what are the
next steps now?
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