Re: [PATCH v8 0/9] NFSD support for async COPY

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On Fri, Apr 27, 2018 at 12:03 PM, J. Bruce Fields <bfields@xxxxxxxxxx> wrote:
> On Tue, Apr 24, 2018 at 04:29:14PM -0400, Olga Kornievskaia wrote:
>> On Wed, Apr 18, 2018 at 3:08 AM, Christoph Hellwig <hch@xxxxxxxxxxxxx> wrote:
>> > On Tue, Apr 17, 2018 at 11:19:25AM -0400, Olga Kornievskaia wrote:
>> >> Yes I agree. Let’s please decide if this will go in (with whatever code improvements are required) or let’s drop it.
>> >
>> > Well, my vote is very clearly to drop it.
>>
>> Bruce, when will you make a decision about this? Is there something
>> more that needs to happen before it can be decided if the "async"
>> patches are moving forward (and then "inter" patches).
>
> I'm OK with the patches.
>
> It could help to have some more information about actual customer use
> cases: who specifically is asking for this, and what about their
> situation makes them believe they'll benefit?

I'm really not involved with customer or know of how exactly they will
benefit. I have some knowledge of some company that is interested in
using copy offload functionality in game development. I have no
details. It has been talked about a case scenario of copying VM
images. I don't know if VMware uses copy offload or not.

> But to me it seems obvious that server-to-server copy will be faster in
> some cases as long there's not some screwup preventing it from using the
> server-to-server bandwidth (and your numbers don't show any).  So I'm
> not terribly worried about this.
>
> If we wanted to simplify I think we could ditch the asynchronous
> protocol and still make server-to-server copy work as a series of
> synchronous calls.  (Or maybe that would make getting good performance
> the complicated part.)

I'm not in favor of dropping asynchronous piece as I think it's an
important performance improvement. It's likely it won't be must of an
improvement due to an overhead of establishing clientid/session for
every "chuck" of the copy that will be sent synchronously.

> The only security issue I'm worried about is the fact that you can make
> it try to copy from any arbitrary IP address.  I'd be satisfied if we
> document the issue and make server-to-server-copy support require a
> runtime switch that defaults to off.  (And with that in place I don't
> see a need to also provide a build option.)

Ok, runtime option, I'll work on it.
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