Re: 2nd reality not working

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Just for reference - It's not a game - demos can be thought of as more
like computer art (ref)

For reference, second reality worked pretty well on a 486 33mhz
running DOS, gravis ultrasound is recommended (obviously this won't
work here), I've never seen a real gravis so don't know what it sounds
like with that.

The 100% CPU is certainly plausible as it's possible they did some
funny things in that program.

Maybe their doing something odd with the screenmode that causes the
black screen (it looks like 320x200 vga, but certainly could be some
weird ModeX varient)

I'll have another go in the next couple of days - (and will try and
leave it going a bit longer).
I was running dosemu in ubuntu on a 2.x ghz computer.

2009/1/21 Frantisek Hanzlik <franta@xxxxxxxxxxx>:
> Stuart Axon wrote:
>> I just tried the classic demo 2nd reality + got a black screen
>> However I am running in vmware, can anybody confirm if it runs in
>> dosemu on a real machine ?
>> --
> I tried it on my one (Core2Duo E8200/2.66GHz, distribution kernel,
> Fedora 10, Gnome 2.18, DOSEMU 1.4 with patches from SVN under X11), and
> it seems as game run, but slowly. And what is interesting, this probably
> relate with audio subsystem: with $_sound=(on) I have only black screen
> and 100% CPU load. With $_sound=(2) /new audio code/ sound tolerably works,
> but there are big differences in accordance with game sound setting.
> When I measured duration between game start and appearance of
> "A Future Crew Production" banner, then I got these interesting values:
> - SB Pro Stereo, high quality   - 4 min
> - No sound, poor quality        - 2 min 6 sec
> - SB Pro Stereo, poor quality   - 1 min 10 sec
> - SB mono, high quality         - 46 sec
> - SB mono, poor quality         - 25 sec
> Maybe some other voodoos with dosemu.conf options will gain further
> performance improvements, but I have no experiences in game area and
> no time to fiddling with.
> Regards,
> Franta Hanzlik
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