>> For the particular bootmem node, the minimal and maximal PFN ( >> Page Frame Number) have been traced in the instance of "struct >> bootmem_data_t". On current implementation, the maximal PFN isn't >> checked while deallocating a bunch (BITS_PER_LONG) of page frames. >> So the current implementation won't work if the maximal PFN isn't >> aligned with BITS_PER_LONG. >> >> The patch will check the maximal PFN of the given bootmem node. >> Also, we needn't check all the bits map when the starting PFN isn't >> BITS_PER_LONG aligned. Actually, we should start from the offset >> of the bits map, which indicated by the starting PFN. >> >> Signed-off-by: Gavin Shan <shangw@xxxxxxxxxxxxxxxxxx> >> --- >> mm/bootmem.c | 11 ++++++++--- >> 1 files changed, 8 insertions(+), 3 deletions(-) >> >> diff --git a/mm/bootmem.c b/mm/bootmem.c >> index 5a04536..ebac3ba 100644 >> --- a/mm/bootmem.c >> +++ b/mm/bootmem.c >> @@ -194,16 +194,20 @@ static unsigned long __init free_all_bootmem_core(bootmem_data_t *bdata) >> * BITS_PER_LONG block of pages in front of us, free >> * it in one go. >> */ >> - if (IS_ALIGNED(start, BITS_PER_LONG) && vec == ~0UL) { >> + if (end - start >= BITS_PER_LONG && >> + IS_ALIGNED(start, BITS_PER_LONG) && >> + vec == ~0UL) { > >Did you have any actual problems with the code or was this just by >review? > I just got this for review. There're no real problem against it ;-) >vec has bits set for unreserved pages and the bitmap is aligned and >reserved per default. So if the chunk is smaller than (end - start), >then vec is already != ~0UL. The check you add should be redundant. > Yes. I'll remove the duplicate check in next revision. >> int order = ilog2(BITS_PER_LONG); >> >> __free_pages_bootmem(pfn_to_page(start), order); >> count += BITS_PER_LONG; >> start += BITS_PER_LONG; >> } else { >> - unsigned long off = 0; >> + unsigned long cursor = start; >> + unsigned long off = cursor & (BITS_PER_LONG - 1); >> >> - while (vec && off < BITS_PER_LONG) { >> + vec >>= off; >> + while (vec && off < BITS_PER_LONG && cursor < end) { > >Optimization looks ok, although I doubt it makes a notable difference, >this case should be pretty rare. > >Also, if you reach end, vec has no more bits set, so the cursor < end >check should again be redundant. I think we can also remove the >off < BITS_PER_LONG, there can hardly be more than BITS_PER_LONG >set bits in vec. > Yes. I'll change that into "while (vec)" in next revision. Thanks, Gavin -- To unsubscribe, send a message with 'unsubscribe linux-mm' in the body to majordomo@xxxxxxxxx. For more info on Linux MM, see: http://www.linux-mm.org/ . Fight unfair telecom internet charges in Canada: sign http://stopthemeter.ca/ Don't email: <a href=mailto:"dont@xxxxxxxxx"> email@xxxxxxxxx </a>