Re: [PATCH 2/2] MM: check limit while deallocating bootmem node

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On Fri, Apr 27, 2012 at 11:41:44AM +0800, Gavin Shan wrote:
> For the particular bootmem node, the minimal and maximal PFN (
> Page Frame Number) have been traced in the instance of "struct
> bootmem_data_t". On current implementation, the maximal PFN isn't
> checked while deallocating a bunch (BITS_PER_LONG) of page frames.
> So the current implementation won't work if the maximal PFN isn't
> aligned with BITS_PER_LONG.
>
> The patch will check the maximal PFN of the given bootmem node.
> Also, we needn't check all the bits map when the starting PFN isn't
> BITS_PER_LONG aligned. Actually, we should start from the offset
> of the bits map, which indicated by the starting PFN.
> 
> Signed-off-by: Gavin Shan <shangw@xxxxxxxxxxxxxxxxxx>
> ---
>  mm/bootmem.c |   11 ++++++++---
>  1 files changed, 8 insertions(+), 3 deletions(-)
> 
> diff --git a/mm/bootmem.c b/mm/bootmem.c
> index 5a04536..ebac3ba 100644
> --- a/mm/bootmem.c
> +++ b/mm/bootmem.c
> @@ -194,16 +194,20 @@ static unsigned long __init free_all_bootmem_core(bootmem_data_t *bdata)
>  		 * BITS_PER_LONG block of pages in front of us, free
>  		 * it in one go.
>  		 */
> -		if (IS_ALIGNED(start, BITS_PER_LONG) && vec == ~0UL) {
> +		if (end - start >= BITS_PER_LONG &&
> +		    IS_ALIGNED(start, BITS_PER_LONG) &&
> +		    vec == ~0UL) {

Did you have any actual problems with the code or was this just by
review?

vec has bits set for unreserved pages and the bitmap is aligned and
reserved per default.  So if the chunk is smaller than (end - start),
then vec is already != ~0UL.  The check you add should be redundant.

>  			int order = ilog2(BITS_PER_LONG);
>  
>  			__free_pages_bootmem(pfn_to_page(start), order);
>  			count += BITS_PER_LONG;
>  			start += BITS_PER_LONG;
>  		} else {
> -			unsigned long off = 0;
> +			unsigned long cursor = start;
> +			unsigned long off = cursor & (BITS_PER_LONG - 1);
>  
> -			while (vec && off < BITS_PER_LONG) {
> +			vec >>= off;
> +			while (vec && off < BITS_PER_LONG && cursor < end) {

Optimization looks ok, although I doubt it makes a notable difference,
this case should be pretty rare.

Also, if you reach end, vec has no more bits set, so the cursor < end
check should again be redundant.  I think we can also remove the
off < BITS_PER_LONG, there can hardly be more than BITS_PER_LONG
set bits in vec.

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