Re: [PATCH] slub: reduce overhead of slub_debug

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On Thu, 7 Jul 2011, Ben Greear wrote:

> The more painful you make it, the less likely folks are to use it
> in environments that actually reproduce bugs, so I think it's quite
> short-sighted to reject such performance improvements out of hand.
>
> And what if some production machine has funny crashes in a specific
> work-load....wouldn't it be nice if it could enable debugging and
> still perform well enough to do it's job?

Sure if there would be significant improvements that accomplish what
you claim above then that would be certainly worthwhile. Come up with
patches like that please.


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