Re: [PATCH] slub: reduce overhead of slub_debug

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On Thu, 7 Jul 2011, Pekka Enberg wrote:

> Looks good to me. Christoph, David, ?

The reason debug code is there is because it is useless overhead typically
not needed. There is no point in optimizing the code that is not run in
production environments unless there are gross performance issues that
make debugging difficult. A performance patch for debugging would have to
cause significant performance improvements. This patch does not do that
nor was there such an issue to be addressed in the first place.


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